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Posted: 05 Jan 2006, 12:20
by ElvenProgrammer
I mean the right arm in the picture: you are pulling backward, so when you release the bow, you're still forced a bit backward before you can control it. Anyway I'm not an archer so I don't really know what I'm talking about
Posted: 05 Jan 2006, 19:52
by Adarias
you actually are pulled forward by the bow in your left hand, bows have no kick only tension and forward momentum ^^
Posted: 08 Jan 2006, 01:45
by khandy
Dumb question, but how are these animations going to work once you add clothes? Are you also going to create animated versions of all the clothing?
Posted: 08 Jan 2006, 03:15
by Crush
yes
Posted: 08 Jan 2006, 05:11
by Modanung
khandy wrote:Dumb question, but how are these animations going to work once you add clothes? Are you also going to create animated versions of all the clothing?
Like Crush said... Yes:
Posted: 14 Jan 2006, 04:15
by Ultim
Exceptional job on the lighting animation on the pants
Posted: 15 Jan 2006, 20:24
by Modanung
...........
Down shooting animation.
Needs some slight tweeking and stuff. But almost done.
Posted: 21 Jan 2006, 23:37
by Modanung
And up!
slow:.....
..........
.....fast:.....
..........
Posted: 30 Jan 2006, 16:40
by Crush
how many frames are missing until we can start with the equipment spritesets?
Posted: 30 Jan 2006, 17:15
by Modanung
Only about 20 I think...
Posted: 01 Feb 2006, 20:58
by degen
*overly excited*
Modanung you keep impressing me with your work
*bows before modanung*
hmm would be interesting if someone who knows what animations are left could add them in a task thread for Characters (a sticky perhaps) in which when a new set is implied can be removed from what to do... just an idea
Posted: 17 Feb 2006, 15:15
by Modanung
Everybody comes to that point in his life where he says something like: "I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter." - Winston Churchill did.
And I think this frame fits the quotation.
Clean:
And gory
:
Posted: 17 Feb 2006, 16:04
by Matt
Hey thats my dead frame.
Posted: 17 Feb 2006, 16:09
by Modanung
Matt wrote:Hey thats my dead frame.
Hehe, no it isn't... yours was a 90 deg. rotated version of the west standing frame.
...without a smashed in skull.
Posted: 17 Feb 2006, 16:11
by Pajarico
And now imagine it with blood pouring from its wounds thanks to the particle engine