Sorcerer robe

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var
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Sorcerer robe

Post by var » 20 Nov 2010, 02:47

This is a robe i made for ufb server, what do you think about having it in this server too?

Male version:
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Female version:
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Reid
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Re: Sorcerer robe

Post by Reid » 20 Nov 2010, 13:12

*-* :)
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WildX
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Re: Sorcerer robe

Post by WildX » 20 Nov 2010, 14:10

I like it :)
Is it dyable?
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lien
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Re: Sorcerer robe

Post by lien » 20 Nov 2010, 14:11

Awesome ! :o
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Re: Sorcerer robe

Post by Reid » 20 Nov 2010, 15:17

2x dyable wildx, the red and white colors, var : excellent work, its the better thing that i saw since... a very long time :3
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Re: Sorcerer robe

Post by Big Crunch » 20 Nov 2010, 19:34

i like it too
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Re: Sorcerer robe

Post by Tiana » 20 Nov 2010, 20:05

This is one of my favorite robes when I do play on the UFB server. I'd love to see it available on main also :) I'll see if I can brainstorm a cool quest for this too.
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Re: Sorcerer robe

Post by Isah » 21 Nov 2010, 03:52

I loved it... Great job var =)
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Re: Sorcerer robe

Post by Nat » 21 Nov 2010, 05:15

Var: I am one of the few people that know your work very well since we work together a lot. But when you create without me you are even better. We can see that on ufb server with this robe you made. The robe is very very good and I think you will be happy if it will be in other server too. And I also know that you have a quest ready for it.

Good Job

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Re: Sorcerer robe

Post by enchilado » 21 Nov 2010, 06:11

Though just an edited Silk Robe it is quite a nice design. However, it doesn't appear to have any shading at all on some frames and, where it does, it is often incorrect.

Note that our light-source is in the South-West. It is especially noticeable on the back frames that the light-source on this item appears to be directly South.

If the shading can be amended, I'm sure I can find a use for it :) .
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Re: Sorcerer robe

Post by Crush » 21 Nov 2010, 14:37

poison_ivy wrote:However, it doesn't appear to have any shading at all on some frames and, where it does, it is often incorrect.

Note that our light-source is in the South-West. It is especially noticeable on the back frames that the light-source on this item appears to be directly South.
The back shading is a direct copy of the back shading of the robe which is already in the game. When the current robe was good enough to get ingame, this one is too.
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Re: Sorcerer robe

Post by kinwa » 21 Nov 2010, 14:38

i wonder: why got the male version darker (and, imo, better) shading?
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Re: Sorcerer robe

Post by enchilado » 21 Nov 2010, 15:13

Crush wrote:The back shading is a direct copy of the back shading of the robe which is already in the game.
I know! Maybe he could fix both at the same time?
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Re: Sorcerer robe

Post by Reid » 21 Nov 2010, 17:28

poison_ivy wrote:
Crush wrote:The back shading is a direct copy of the back shading of the robe which is already in the game.
I know! Maybe he could fix both at the same time?
Maybe you could do it?
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Re: Sorcerer robe

Post by skipy » 21 Nov 2010, 19:01

thank you Var ...i find this helpful in the making of other open front rodes and long coats as well as it is now(maybe with the belt :idea:) as far as shading -its not bad ,like crush says""The back shading is a direct copy of the back shading of the robe which is already in the game. When the current robe was good enough to get ingame, this one is too.""...

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