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Re: [FND] Tut-Mask

Posted: 23 Jan 2011, 23:20
by Reid
var wrote:Hi,
i wanted to make a try too, just the frontal part:

Image

what do you think about this version instead?
Why not doing the mask on this way? this one is so much better than others.

Re: [FND] Tut-Mask

Posted: 23 Jan 2011, 23:46
by skipy
Ali-G wrote:@skipy: I don't understand your point.
look at the red part....thats my point :mrgreen:

---skipy

Re: [FND] Tut-Mask

Posted: 23 Jan 2011, 23:47
by Alige
@skipy: Nice idea, i'll take that in mind.
@Reid: no, this is just another form...

Re: [FND] Tut-Mask

Posted: 24 Jan 2011, 01:49
by var
Hi,
skipy wrote: indeed.....looks great :mrgreen: ...if any one is up to it ...maybe edit the skirt for a other part to this and make it a 2 part set(just a idea)
here there are two try to make a brand new skirt, any advices to make it/them better are welcome :)
tutmask-test+skirt.png
First version of the skirt
tutmask-test+skirt.png (2.48 KiB) Viewed 2097 times

Re: [FND] Tut-Mask

Posted: 24 Jan 2011, 02:33
by skipy
@var---> i think "as is" looks great...well done. :mrgreen:
---skipy

Re: [WIP] Tut-Mask

Posted: 24 Jan 2011, 05:00
by salmondine
changed topic back to [WIP] since improvements continue.

Re: [FND] Tut-Mask

Posted: 24 Jan 2011, 06:03
by meway
skipy wrote:
meway wrote:Very nice variant. A bit surprising with the way you went about it. Good job from what I can see.
indeed.....looks great :mrgreen: ...if any one is up to it ...maybe edit the skirt for a other part to this and make it a 2 part set(just a idea)
Make new topic for skirt please, to who ever will be working on it.
salmondine wrote:changed topic back to [WIP] since improvements continue.
If it follows all guidelines requirements such as the limited 32x32 size. Also this would require an xml and a point for implementing.

Re: [WIP] Tut-Mask

Posted: 25 Jan 2011, 13:06
by salmondine
var, please do make a mask only image and I'll add it to the sprite set as front and dead frame rotated 90 degrees...and write the xml file.
I really like what you did here, taking a very well known earth image and really adding tmw flavor and feeling.
I feel like it belongs now.

Don't forget to create a thread for the egyptian skirt it's very nice.
I look forward to seeing more of your pixel art. =]

Re: [WIP] Tut-Mask

Posted: 25 Jan 2011, 14:18
by Reid
salmondine wrote:var, please do make a mask only image and I'll add it to the sprite set as front and dead frame rotated 90 degrees...and write the xml file.
1) A pixelart don't write XML technically.
2) NEVER turn a frame of 90° to do the death frame, shading isn't the same, and it need a different look too.

Re: [WIP] Tut-Mask

Posted: 26 Jan 2011, 00:00
by salmondine
? not sure what your getting at...xml file for hat is easy..I did snow googles and heart glasses xml.
also shading is a small change.

I would just do it but at this point idc.
feel free if you want the job =]

Re: [WIP] Tut-Mask

Posted: 26 Jan 2011, 08:38
by skipy
shading is really easy to do on 90° turn of a frame(seeing as how the light always comes from the upper left) imo...salmondine & var seem to have this under control and know what they are doing..
im here if my help is needed (imo its not )...
i really want to see how it looks when done :mrgreen: ...great job so far..

--------skipy

Re: [WIP] Tut-Mask

Posted: 19 Feb 2011, 11:31
by salmondine
head-burialmask.xml
(6.41 KiB) Downloaded 39 times
head-burialmask.png
head-burialmask.png (4.45 KiB) Viewed 1979 times
burialmasktest.png
burialmasktest.png (16.03 KiB) Viewed 1979 times
showing progress...what do you think so far?

Re: [WIP] Tut-Mask

Posted: 19 Feb 2011, 12:34
by Alige
I like it like that. However, could you please fix the top of the snake's head on the top of the mask because it is a bit in a V style.

Re: [WIP] Tut-Mask

Posted: 26 Feb 2011, 08:54
by Alige
These are the two best ones.
Tut-Mask1.png
Tut-Mask1.png (7.03 KiB) Viewed 1938 times
Tut-Mask2.png
Tut-Mask2.png (5.6 KiB) Viewed 1938 times
I think both should be added.

Regards,
Ali-G

Re: [WIP] Tut-Mask

Posted: 26 Feb 2011, 09:37
by salmondine
I am still working on the first image to fix the side frames where the snake head is too tall.
I think the screen shots show this very well.

The second on has the same problem. the snake head is too tall...was my primary dislike even in the very first posting
I'll fix that one too.

so not done just yet.
I have no problem with 2 versions but the second will need the same kind of fix I am giving the first sprite set =]

thats why I have not marked this thread as finished if you were wondering.
it can be just a little better.