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Re: [REQ] Thermin Art

Posted: 30 Jun 2011, 11:38
by Flenix
Ali-G wrote:
Flenix wrote:Also, for the Termin Area that is in a winter area
should you add winter fluffy as monster. :mrgreen:

do you know why winter fluffy are almost in blue ? Neither do I.
http://forums.themanaworld.org/viewtopi ... =5&t=13174
:?
Hmmm ?
Okay, but there is nothing about winter fluffy in this topic.
if you're talking about that people are against pure recoloring, but winter fluffy are not only in the same colors: the head has not the same colors as the body has.

...

Re: [REQ] Thermin Art

Posted: 01 Jul 2011, 02:16
by enchilado
Fluffies are already winter creatures.

Re: [REQ] Thermin Art

Posted: 05 Jul 2011, 17:31
by Merlin
Wombat wrote:I'd rather you move away from RPGMaker as in influence. I didn't issue any such command about rejecting all your work, but you have repeated this problem and it is difficult to trust your art. You can still submit art, but it would be scrutinized a great deal due to these repeated errors. I won't stop you from overcoming this problem, if that was what you wanted. I highly recommend you throw all your RPGMaker content (including TAW content) in the dumpster, if so.
Seems I was misinformed. Sorry about the confusion. I shouldn't have copied the style so closely. The set I used for reference was fan made and not actually of RPGMaker. I don't even think it was intended for use in rpgmaker. (Might have been thou IDK.)

All art should be scrutinized. Hence the incident with the crypt floor that we "voted" on what ripped floor to use. XD Well all looked at the thing and I just happened to notice it on an actual RPG Maker Set when I was looking at dessert related stuff. I did have a bad incident where I had alot of stuff just lumped together in a folder when I was gone from tmw for awhile. I just put everything 2-D pixel art related into one folder and didn't have anything sorted.

Skipy made a good point about showing more of my work in a progressive state, but considering that I'm hardly doing anything anymore I don't have anything to "show"

Re: [REQ] Thermin Art

Posted: 09 Jul 2011, 08:41
by rudybro
salmondine wrote:
PHs.png
Powder Horn, seems like it might belong with the wheellock pistol.
Yeah, looks like a pistol.

Re: [REQ] Thermin Art

Posted: 17 Jul 2011, 14:21
by Flenix
poison_ivy wrote:Fluffies are already winter creatures.
you know that they were around hurnscald before this summer, so fluffies knew that the summer comes too hot for them, so they decided to do an migration. hope they are going to leave Nivalis for this winter.


[WARNING THAT CAN BE INTERESTING]

to make this migration system online (on the server), you should use spawn condition:
in 019-1 (near Nivalis.) for spawn fluffies:
if it comes to hot for them in hurnscald so they go to Nivalis during june-august.

Code: Select all

   if (gettime(6) >= 6 && gettime(6) < 9) monster 019-1, 0, 0, "Fluffy", 1020, 100;
.... just a idea ....

make a real system of migration should make this game more real.

Re: [REQ] Thermin Art

Posted: 17 Jul 2011, 21:15
by enchilado
Fluffies have been permanently removed from the woodland.

In future, please post suggestions not related to a thread's topic in a more relevant place or a new thread if necessary.

Re: [REQ] Thermin Art

Posted: 17 Jul 2011, 21:48
by Flenix
poison_ivy wrote:Fluffies have been permanently removed from the woodland.

In future, please post suggestions not related to a thread's topic in a more relevant place or a new thread if necessary.
Fluffy have been removed from woodland, but any gods say to you they'll rest forever. (as I know)

May I do another thread... in future.

Re: [REQ] Thermin Art

Posted: 21 Jul 2011, 10:27
by lien
continued the interior set:
Image

Just need some object for detail, as pots tables ...

Re: [REQ] Thermin Art

Posted: 21 Jul 2011, 11:13
by Flenix
nice but where are the windows and how go to the next floor ?

Re: [REQ] Thermin Art

Posted: 21 Jul 2011, 11:21
by enchilado
Lien: I still think the harsh contrast needs to be softened a little.

Is that a safe in the wall? It looks nice, but might need some shadow cast across it.


Flenix: the set is incomplete. Please stop posting useless comments.

Re: [REQ] Thermin Art

Posted: 21 Jul 2011, 12:45
by lien
poison_ivy wrote:Lien: I still think the harsh contrast needs to be softened a little.

Is that a safe in the wall? It looks nice, but might need some shadow cast across it.
"the harsh contrast" ? which one ? the one between the grey colors on the wall, the brown on the woodden floor or the contrasted difference between floor and walls ?


Image

[EDIT]

Image

Re: [REQ] Thermin Art

Posted: 22 Jul 2011, 20:20
by Alige
That is getting great! I need a lot of fringe items now, orelse the houses will be empty, and that isn't acceptable.

Best regards,
Ali-G

Re: [REQ] Thermin Art

Posted: 22 Dec 2011, 22:29
by pateame
salmondine wrote:Image
Therminor idea
Human shape outlines are mostly based on this CC-BY 3.0 Licensed work (http://opengameart.org/content/dwarf)
Image
If you compare both images on separated layers some shapes are same, even when their poses and armors are differents.
¿Is that alternate version usable or Redshrike strikes again due license issues?

Re: [REQ] Thermin Art

Posted: 22 Dec 2011, 22:56
by Reid
pateame wrote:
salmondine wrote:Image
Therminor idea
Human shape outlines are mostly based on this CC-BY 3.0 Licensed work (http://opengameart.org/content/dwarf)
Image
If you compare both images on separated layers some shapes are same, even when their poses and armors are differents.
¿Is that alternate version usable or Redshrike strikes again due license issues?
Position is the same but maybe it's just an inspiration?

Re: [REQ] Thermin Art

Posted: 22 Dec 2011, 23:01
by Alige
If you look at this NPC's right foot, you'll see that it is nearly identical to the other one.