Page 4 of 12

Re: [REQ] Thermin Art

Posted: 30 Jan 2011, 21:18
by Leela
This is a Norgle
norgle5.png
norgle5.png (2.33 KiB) Viewed 15853 times
Norgles are busy workers. Used to hard work and rough winters.
They like to stay alone most of the time. When they are with others they seem a bit cold but they never mean it bad. As much as they like to be left alone sometimes they will join in having a nice party and a few drinks.
....

(just trying to also give it a bit of a story line)

Re: [REQ] Thermin Art

Posted: 30 Jan 2011, 22:06
by salmondine
Leela, I really like the Norgle. Very original idea. =]
He needs a little "light from top left shading" this will help show perspective better.

Re: [REQ] Thermin Art

Posted: 30 Jan 2011, 22:49
by Reid
Leela wrote:This is a Norgle
The attachment norgle5.png is no longer available
Norgles are busy workers. Used to hard work and rough winters.
They like to stay alone most of the time. When they are with others they seem a bit cold but they never mean it bad. As much as they like to be left alone sometimes they will join in having a nice party and a few drinks.
....

(just trying to also give it a bit of a story line)

It's what I meant by 'I can maybe help you', maybe you can take there some idea :
green_thing_with_big_teeth.png
green_thing_with_big_teeth.png (2.22 KiB) Viewed 15835 times

Re: [REQ] Thermin Art

Posted: 30 Jan 2011, 23:23
by Leela
@thanks at solmondine i was thinking about it somehow... didn't know what was missing

@ reid, i chose a completely different shape for a reason :) it is not a human-ish creature so it has a different shape

Re: [REQ] Thermin Art

Posted: 30 Jan 2011, 23:39
by Reid
Leela wrote:@ reid, i chose a completely different shape for a reason :) it is not a human-ish creature so it has a different shape
You didn't understand, I meant that you can take some idea from it. As the color that I used, the form of the ears et cetera.

Re: [REQ] Thermin Art

Posted: 30 Jan 2011, 23:59
by Chicka-Maria
The ears are a total different shape.

Re: [REQ] Thermin Art

Posted: 31 Jan 2011, 08:12
by salmondine
Child Barbarian
ImageImage Mama says they found me after an earthquake...I'm adopted.
I put child next to adult to show scale...
Still needs some work...someone could redo clothes maybe? If they want maybe boots?
even just ideas...what kind of toy would barbarian child have? pet rock?

Re: [REQ] Thermin Art

Posted: 31 Jan 2011, 11:12
by Crush
salmondine wrote:Child Barbarian
ImageImage
[...]I put child next to adult to show scale...
The style is just too different.

Also, while the heads of children are large in relation to the body of the child, they are still small in relation to an adults head.

I would suggest to create the child sprite by editing the adult sprite. Shrink down both the body and the head, but shrink the body more than the head.

Re: [REQ] Thermin Art

Posted: 31 Jan 2011, 12:55
by Crush
Here is a template for child NPCs in comparison to adult female and male NPCs I made back in 2008:
Image

Oh, and by the way: Image I made this NPC back then as a proof of concept. As far as I can tell it has never been added to the game data, so feel free to use it for the Thermin update.

Re: [REQ] Thermin Art

Posted: 31 Jan 2011, 19:04
by meway
woah, why is that npc not in game?.. The best child npc yet IMO.

Re: [REQ] Thermin Art

Posted: 31 Jan 2011, 21:47
by skipy
meway wrote:woah, why is that npc not in game?.. The best child npc yet IMO.
i agree ...

--skipy

Re: [REQ] Thermin Art

Posted: 01 Feb 2011, 01:35
by salmondine
Crush wrote:
salmondine wrote:Child Barbarian
ImageImage
[...]I put child next to adult to show scale...
The style is just too different.

Also, while the heads of children are large in relation to the body of the child, they are still small in relation to an adults head.

I would suggest to create the child sprite by editing the adult sprite. Shrink down both the body and the head, but shrink the body more than the head.
Not surprising since this started as a baby for a baby new year NPC idea, so yeah the head is a bit big.
so I was thinking more toddler and almost named it that
I walked and talked at 9 months and had a large bulbous head...
You know not hydro-encephalitic or anything but bigger than most.

As to the face...well the last thing I really want to do is copy the player sprite face over and over...I hope this changes as a trend.
but yes it needs LOTS of work...I agree. I didn't make that clear enough, should have included the word "CRAPPY" .
The whole point is to create a variation, without breaking game style.

I'm sure there are other opinions on how static the over-all look should remain... That being said:


The little girl with the teddy bear is adorable...we must have it!
Love it Crush

Re: [REQ] Thermin Art

Posted: 04 Feb 2011, 03:15
by salmondine
added some oxidation to furnace body and showing flame animation progress.
fire animation is 4 frames.
Furn-an.gif
Furn-an.gif (9.11 KiB) Viewed 15696 times
f&g.gif
f&g.gif (9.14 KiB) Viewed 15685 times
a small addition...still 4 frames with gauge

Re: [REQ] Thermin Art

Posted: 04 Feb 2011, 10:13
by Wombat
Norgle...if the eyes are made similar to the eyes used by the sprite (not same, but more consistent with art style) I could see a use for a weird race of monsters.

Same with the child...the body type Crush shows for the child can be adapted as with the eyes, but keep the hairstyle that sal did. Consistent art that mimics the player sprite is wanted for humanoid NPCs. Something that is out of character will not be added.

With that said, Chef's barbarians offer both consistency and originality that is above the player sprite in quality and is consistent with the player sprite.

The "caveman" styled barbarian NPC can be used in another way very easily and it will probably also make the cut, but perhaps not in the originally intended way. In other words, I don't like it so much as a barbarian, but I like it very much as a caveman.

Re: [REQ] Thermin Art

Posted: 04 Feb 2011, 12:08
by Crush
salmondine wrote:added some oxidation to furnace body
When you want it to look more real and lifelike you should also add some subtile scratches, dents and dirty spots. Currently it still looks very new, despite the oxidation.