[FND] candle flame
Re: [FND] candle flame
Yours is better, but here is a gif animation I've made (50ms) to show how it looks in overall.
Doesn't look good to me. IMHO, we need more flame frames which implies more candle helmet frames of course and of course, frames that can repeat themselves without showing too much they're repeating.
Doesn't look good to me. IMHO, we need more flame frames which implies more candle helmet frames of course and of course, frames that can repeat themselves without showing too much they're repeating.
- Attachments
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- animation.gif (4.01 KiB) Viewed 3203 times
Re: [FND] candle flame
lol i think the sheet look close to the same....
imho i think if it is slower just a bit it would look good...
------skipy
imho i think if it is slower just a bit it would look good...
------skipy
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
Re: [FND] candle flame
Yeah ok skipy, but we still need the xml though.
Re: [FND] candle flame
Ali-G,Ali-G wrote:Yeah ok skipy, but we still need the xml though.
After this hard minutes I've finished it. Just download it and change with already existing .xml file.
Cheers, dark
- Attachments
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- head-candlehelmet.xml
- (8.39 KiB) Downloaded 78 times
Re: [FND] candle flame
thank for the hard work Dark_Mag and ali-g......call this done....
----skipy
----skipy
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
Re: [FND] candle flame
this isn't done at all, i'm currently fixing the xml, a little modification in the spritesheet was needed too. Posting that asap.
Re: [FND] candle flame
dont over think it imo ...its just the a flame and moves with no real form ...dont over think it or you will get stuck in the details..we have a saying where im from "the devil is in the details"
good luck ------skipy
good luck ------skipy
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
Re: [FND] candle flame
Here is the xml + spritesheet a bit fixed. What still needs to be fixed are the attack, sit and death animations of the xml based on the "stand" animation that I fixed according to the xml currently used in game.
- Attachments
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- candlehelmet.xml
- (8.39 KiB) Downloaded 78 times
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- candlehelmet.png (16.08 KiB) Viewed 3126 times
Re: [FND] candle flame
Why didn't you added the flame as accessories?
- A sprite for the helmet without the flame (only the 5basic frames)
- A sprite for the flame
- And you put them together on items.xml
You would get a tinier sprite and you can, after, use the flame for something else... like for your fringe tiles in the crypt or... for an other burning thing.
Btw :
can be reduced in :
- A sprite for the helmet without the flame (only the 5basic frames)
- A sprite for the flame
- And you put them together on items.xml
You would get a tinier sprite and you can, after, use the flame for something else... like for your fringe tiles in the crypt or... for an other burning thing.
Btw :
Code: Select all
<frame index="0" offsetX="-1" offsetY="-39" delay="70"/>
<frame index="1" offsetX="-1" offsetY="-39" delay="70"/>
<frame index="2" offsetX="-1" offsetY="-39" delay="70"/>
<frame index="3" offsetX="-1" offsetY="-39" delay="70"/>
<frame index="4" offsetX="-1" offsetY="-39" delay="70"/>
<frame index="5" offsetX="-1" offsetY="-39" delay="70"/>
Code: Select all
<sequence start="0" end="5" offsetX='"-1" offsetY="-39" delay="70"/>
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect
Re: [FND] candle flame
we need to pick a way/how of make this happen...not 3 different ways.
so what are we doing with this ????
-----skipy
so what are we doing with this ????
-----skipy
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
Re: [FND] candle flame
skipy,skipy wrote:we need to pick a way/how of make this happen...not 3 different ways.
so what are we doing with this ????
-----skipy
At this moment I'm fixing xml and trying to make it work properly.
Reid,Reid wrote: Btw :can be reduced in :Code: Select all
<frame index="0" offsetX="-1" offsetY="-39" delay="70"/> <frame index="1" offsetX="-1" offsetY="-39" delay="70"/> <frame index="2" offsetX="-1" offsetY="-39" delay="70"/> <frame index="3" offsetX="-1" offsetY="-39" delay="70"/> <frame index="4" offsetX="-1" offsetY="-39" delay="70"/> <frame index="5" offsetX="-1" offsetY="-39" delay="70"/>
Code: Select all
<sequence start="0" end="5" offsetX='"-1" offsetY="-39" delay="70"/>
Yes, you're right.
I think we can do it so, but only in standing and sitting, as in all other sprites delay will be different (don't ask me why).
Cheers, dark
Re: [FND] candle flame
Ali-G,
Ok, now I'll post fixed image. I've moved 4th line up on 1 pixel, to fix layers problem in dead animation. Fixed xml will be ready in about half an hour.
Ok, about 30 minutes passed, and here you are almost completed version of xml. On my test server I got bug: I can't fight with a bow. Probably I can, but I see player, fighting with his hands with mob from a big distance, and from his hand I can see flying arrows. It's funny, but it blocked my process of fixing bow_attacks offsets.
Anyway, it's better then nothing.
Cheers, dark
Ok, now I'll post fixed image. I've moved 4th line up on 1 pixel, to fix layers problem in dead animation. Fixed xml will be ready in about half an hour.
Ok, about 30 minutes passed, and here you are almost completed version of xml. On my test server I got bug: I can't fight with a bow. Probably I can, but I see player, fighting with his hands with mob from a big distance, and from his hand I can see flying arrows. It's funny, but it blocked my process of fixing bow_attacks offsets.
Anyway, it's better then nothing.
Cheers, dark
- Attachments
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- candlehelmet.xml
- Fixed candlehelmet.xml
- (8.4 KiB) Downloaded 74 times
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- Fixed candlehelmet.png
- candlehelmet.png (15.36 KiB) Viewed 3077 times
Re: [FND] candle flame
The reason it can't be done as an accessory is because items cannot layer more than one sprite. Even with the new client, itonly displays the last sprite tag listed. I originally thought I could layer the candle flame on top of the unlit helm, just like for mobs and npcs, however this did not work. If it did layer properly, the pngs and the xml would definitely be much cleaner and the candle helm would already have been completed!
Re: [FND] candle flame
can it work better if done like the jester-hat png and xml ??? that's the only other moving hat that i know of.
---skipy
---skipy
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
Re: [FND] candle flame
Hi there,
Please open an issue about multi-layer items, so we can consider that for the next client
Best regards.
Please open an issue about multi-layer items, so we can consider that for the next client
Best regards.