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[FND] Skeleton key

Posted: 01 Feb 2011, 06:49
by nmaligec
It would be awesome if someone can whip up a 32x32 inventory icon for a skeleton key. Think normal key with a skull at the top. It doesn't have to be too fancy, just as long as it is different from the treasure chest key (which I will be using as a placeholder until the gfx are done).

Re: [REQ] Skeleton key

Posted: 01 Feb 2011, 07:57
by skipy
i was thinking that i sent this ..but i guess not..
-----skipy

Re: [REQ] Skeleton key

Posted: 01 Feb 2011, 08:58
by salmondine
Image
I had this crappy thing sitting in a folder getting dusty for a while.
I like skipy's approach better but i thought what the hell...
if not now when?

oh yeah, better add its "not finished" before piranhas smell blood in the water =]

Re: [REQ] Skeleton key

Posted: 01 Feb 2011, 09:04
by Crush
I like the pixel work by Salmondine better, but the one by Skipy has a more fitting color palette, in my opinion.

Re: [REQ] Skeleton key

Posted: 01 Feb 2011, 09:58
by skipy
i agree with Crush,
i spent 5-10 min on it(looks rushed)...

salmondine's could use more of a "bone" feel too (yellows and blues) imo ...its fitting to other icons in game..

please finish is key...

btw-some where there is a key thats done..was going to be part of the halloween stuff that never was :roll: ...


---skipy

Re: [REQ] Skeleton key

Posted: 01 Feb 2011, 11:22
by nmaligec
I like both a lot. The proportions on salmondine's are a little more balanced though. To test the idea, I took the palette from skipy's and applied it to salmondine's. Here is the result, which looks pretty good. Sal if you get the chance could you finish off your original using this palette?
NOTE: It is indexed, not RGB.
NOTE: It is indexed, not RGB.
sk-key 2.png (261 Bytes) Viewed 2999 times

skipy, here is a shrunken down version. Unfortunately some of the great detail on the skull is gone. This should give a better idea of the proportions I need.
NOTE: It is indexed, not RGB.
NOTE: It is indexed, not RGB.
sk-key.png (316 Bytes) Viewed 2999 times

Re: [REQ] Skeleton key

Posted: 01 Feb 2011, 11:34
by salmondine
I will do this tomorrow evening...maybe broken glass also if time allows.

Re: [REQ] Skeleton key

Posted: 01 Feb 2011, 22:54
by salmondine
Image
The Key to Jerry Garcia's heart? :P
ok ok ok...
yeah Idk if you will like this pallet...I did other versions this was the most appealing to me.

Re: [REQ] Skeleton key

Posted: 01 Feb 2011, 23:16
by nmaligec
Salmondine:

I'd say bang, dead on!

Unless there is anything else, I think this is finished. I'll be adding this to the test repo soon.

Re: [FND] Skeleton key

Posted: 01 Feb 2011, 23:56
by meway

Re: [FND] Skeleton key

Posted: 02 Feb 2011, 00:16
by enchilado
Is it called the skeleton key because it's made of bone and has a skull on, or because it's one of these?

If the former, please rename it to Skull Key or somesuch, because for Hallowe'en I'm possibly going to modify and resurrect the original one for last year - which used a skeleton key in the latter sense. If it's the latter, don't worry about it - the event needs major modifications anyway.

:)

Re: [FND] Skeleton key

Posted: 02 Feb 2011, 04:04
by nmaligec
meway: wow that is a really good key! I like the size, it matches the majority of inventory items. You managed to keep enough detail and still get is small. I wish the were some more guidelines on icon sizes besides that they have to be less than 32x32 px. Maybe there are some standards set somewhere, though I have not seen them.

I do like the extra detail that salmondine's key has, and I think I will go with that one for the crypt (fits the style).

poison_ivy: You are right it should be a skull key since it is for a specific door. I just thought ppl would be more familiar with 'skeleton' key and decided to use that. Because you have a specific use for a skeleton key, I will switch its name to skull key (more appropriate anyway).

Re: [FND] Skeleton key

Posted: 06 Feb 2011, 07:07
by meway
nmaligec wrote:meway: wow that is a really good key! I like the size, it matches the majority of inventory items. You managed to keep enough detail and still get is small. I wish the were some more guidelines on icon sizes besides that they have to be less than 32x32 px. Maybe there are some standards set somewhere, though I have not seen them.

I do like the extra detail that salmondine's key has, and I think I will go with that one for the crypt (fits the style).

poison_ivy: You are right it should be a skull key since it is for a specific door. I just thought ppl would be more familiar with 'skeleton' key and decided to use that. Because you have a specific use for a skeleton key, I will switch its name to skull key (more appropriate anyway).
Actually its not a really good key. It does not follow any of the tmw guidelines. I fixed it up a bit in this new version below. Feel free to use this one.

Changes: detail and smaller color pallet.

salmondine has a better start on the key. ;)

Re: [FND] Skeleton key

Posted: 10 Feb 2011, 12:21
by nmaligec
I added both meway and salmondine keys. Here is the in game screenie with some other items around it.
keys.png
keys.png (37.37 KiB) Viewed 2865 times
I noticed meway's doesn't have a transparent background. meway's key does fit well with the small color palettes and sparse pixel style of most of the other items. I am tending towards salmondine's, though, especially since it has transparency. I can't quite decide, so I was hoping for some feedback on which one people would rather see in game.

Re: [FND] Skeleton key

Posted: 10 Feb 2011, 16:57
by Alige
Here is the updated version of meway. I only cleaned the backround, if that can help...