i am glad i had the idea of changing heads gems system and more Merlin when we had that talk about this you wantred ideas i gave you some
and glad some others did
and will be even more happier if it is ingame
developped the idea was to have a staff for each level +10 +20 +30 +40 +50 +60 +65 +70 +75 +80 +85 +90 +92 +94 +96 +98 +99
level requirement to be able to equiped
and to each level an attack and/or defense that would be different
why so may you ask
well
players are begining the game and arriving in tulimshar
there are quest to give arrows, bow
great to have a huge population of archers
quests to have equipement for warriors but not really very balanced and interesting
no quest for magic in tulimshar
so players go warrior and archer and then will discover magic later on in game
i've redone all quest with a char
my conclusion is that if you want to level in 3 days to level 60 it is quite easy (of course if you have all items from your main) instead of what it might take 3 weeks
problem being some of the items and the money (money is no problem if you have alts and main and not a problem if you don't have but just hunting bats everyday).
lvl 1-40 warrior and archer quests
lvl40-59 mage quests and skills quests
lvl 60 setzer quest
so problem is imho
lack of starting camp in order to be aware of magic archer and warrior
lack of story in game
no magic quests in tulimshar for newcomers
this staff would make a real good developement for the all game
and give consitance in the balance wished in game
got more ideas if you want them
as many in game
Sincerely
Jumpy