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Re: [REQ] Remake of old graphics

Posted: 15 Jun 2011, 06:28
by carlitos
based on Reid's stuff i made this cherry, its my 1st try to do pixel art.
i was based on this Image

Re: [REQ] Remake of old graphics

Posted: 15 Jun 2011, 07:51
by Alige
That is a really nice try but as you can see, we are talking of a single cherry, not 2 cherries.

Re: [REQ] Remake of old graphics

Posted: 15 Jun 2011, 08:17
by Reid
Ali-G wrote:That is a really nice try but as you can see, we are talking of a single cherry, not 2 cherries.
What is the difference? Blueberry got 4 berry inside the icon.
carlitos wrote:based on Reid's stuff i made this cherry, its my 1st try to do pixel art.
i was based on this Image
Really nice for a first try, please continue. Here a link which can maybe help you : http://www.natomic.com/hosted/marks/mpat/lineart.html

Croc.

Re: [REQ] Remake of old graphics

Posted: 15 Jun 2011, 15:51
by carlitos
Ali-G wrote:That is a really nice try but as you can see, we are talking of a single cherry, not 2 cherries.

Re: [REQ] Remake of old graphics

Posted: 15 Jun 2011, 16:21
by Alige
This is a very, very nice try. You now need to make it less blurry, which means making a precise outline for example. The shading isn't so bad imo.

Re: [REQ] Remake of old graphics

Posted: 15 Jun 2011, 16:27
by Narus
Ali-G wrote:That is a really nice try but as you can see, we are talking of a single cherry, not 2 cherries.
Actually i don't understand why the icon have a single cherry when in reality is really weird to find a single cherry, look at my own cherry tree for example.

@Carlitos: i love the first attempt you did, but i think you are missing a pixel on the right side of right cherry and it makes it look weird. I wish i can pixel art too but my art is not pixels hehe. Keep Drawing!

Regards

Re: [REQ] Remake of old graphics

Posted: 15 Jun 2011, 17:09
by carlitos
i fixed that missing pixel and i tried to fix the blurry thing, i dont know if it looks less blurry now

Re: [REQ] Remake of old graphics

Posted: 18 Jun 2011, 19:29
by Crush
Good work bringing the snail monster into the game, but the slime trail particle effect looks strange because it is in front of the sprite:
Mana_Screenshot_5.png
Mana_Screenshot_5.png (15.56 KiB) Viewed 4131 times
I am using the latest development snapshot of the Mana client. Does it look the same way with the current release?


Edit: No wonder, you've placed it 10 pixels above the ground:

Code: Select all

<?xml version="1.0"?>
<!-- A thin trail of slime. -->
<effect>
	<particle position-x="0" position-y="0"	position-z="10"	>
		<emitter>

...

Re: [REQ] Remake of old graphics

Posted: 18 Jun 2011, 19:48
by Crush
OK, it's a software problem. The particle is also drawn in front of the sprites when I set the z position to 0. There have been some changes at the particle code lately. Seems like they broke something.

But I also noticed that the effect consumes a whooping 600 particles. That's really a lot considering that there is a cap of 3000 particles at the same time. This means that when you have more than 5 snails on the same screen (or other particle emitters) all particle effects will start to look irregular.

You should be able to do the same with less particles by using a larger particle image. You can check the particle count using the F10 debug window.

Re: [REQ] Remake of old graphics

Posted: 18 Aug 2011, 03:36
by Dimond
Rough draft of the plum.
plum1.png
plum1.png (533 Bytes) Viewed 4036 times
-Dimond

Re: [REQ] Remake of old graphics

Posted: 18 Aug 2011, 07:27
by Bertram
Hi Crush,
OK, it's a software problem. The particle is also drawn in front of the sprites when I set the z position to 0. There have been some changes at the particle code lately. Seems like they broke something.
Did it ever worked (to have particle behind/drawn before the beings)?
This has been reported in the issue: http://bugs.manasource.org/view.php?id=362 where you already posted a patch.

Does it fix the problem? Were you able to have an agreement with Jaxad on how to do stuff for that?

Best regards,

Re: [REQ] Remake of old graphics

Posted: 18 Aug 2011, 11:30
by Crush
The patches fix the problems the way Jaxad suggests, but introduce another problem (incorrect transparency of equipment). But this problem can also be solved.

Re: [REQ] Remake of old graphics

Posted: 22 Aug 2011, 00:15
by Dimond
By following the helpful advice of Ali-G, I've revised the plum.
plum2t.png
plum2t.png (388 Bytes) Viewed 3970 times
-Dimond

Re: [REQ] Remake of old graphics

Posted: 22 Aug 2011, 05:02
by Len
Dimond wrote:By following the helpful advice of Ali-G, I've revised the plum.
The attachment plum2t.png is no longer available
-Dimond
Here this reference might help with your shading on round objects...
shading refrence.png
shading refrence.png (4.32 KiB) Viewed 3953 times

Re: [REQ] Remake of old graphics

Posted: 22 Aug 2011, 05:35
by enchilado
What Len said, although you will have to adjust that slightly as a plum is not perfectly spherical.

Note also that it is a yellow plum, but that could always be changed (and possibly should be).