Today (or yesterday), I decided to add new particle effect. I called it "Flies", as it contains animation with small flies. I've added it to the map (008-1). I found it good to add some more reality into the game.
Here is the patch (apply it in client-data): pastebin.com/f7uKAiSa
Code: Select all
<effect>
<particle
position-x = "15"
position-y = "-20"
position-z = "12"
>
<emitter>
<property name="position-y" min="-16" max="16"/>
<property name="position-y" min="-16" max="16"/>
<property name="position-z" min="-16" max="16"/>
<property name="horizontal-angle" min="0" max="360"/>
<property name="vertical-angle" min="0" max="360"/>
<property name="power" min="0.04" max="2"/>
<property name="lifetime" value="150"/>
<property name="fade-out" value="0" />
<property name="fade-in" value="40" />
<property name="output" min="-20" max="1"/>
<property name="acceleration" value="0.1" />
<property name="alpha" value="0.5" />
<animation imageset="graphics/particles/fly.png" width="7" height="7">
<sequence start="0" end="1" delay="30" />
<frame index="1" delay="1000" />
</animation>
</emitter>
</particle>
</effect>