It's quite reasonable to request multiple races. It is not reasonable, however, to draw characters with twenty different skin tones for each frame. Most (nearly all) other games have the programmers make the skin a variable that the players can change as they see fit so undue strain is not placed on the artists. i highly suggest this method.
Ultim wrote:Oh and thin down that face on the female.
I was thinking that myself, and I did thin it down from the male's a bit in the cheek area. I wouldn't want to thin it down TOO much, for fear that it'd compromise headgear in the same way that the bottom gear is compromised by the different body structure.
(someone take that frame that I did and mess with it )
You should be focusing on the subject of this discussion instead giving vent to your wet dreams. ;>We require a female spriteset and not like some anime deformed cat woman (nor Cpt. Kirk one...brrr...).
Regards.
Last edited by Platyna on 18 Apr 2006, 17:14, edited 1 time in total.
Platyna wrote:We require a female spriteset and not like some anime deformed cat woman
i would prefer the cute anime look.
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I'd prefer the anime look, too.
But this was voted in the past.
Thought about starting a custom client (with 16x16 tiles and more in the console style), but this couln't be done before tmwserv is ready and the network behaviour is stable / documented
It's nice to be important,
but it's more important to be nice!
You have a problem with the cat look but not the capt. kirk look lol? I myself like the anime look you don't have 3 billion pixels to make it lifelike anyway.