Page 4 of 9

Re: [WIP] New Desert Tileset

Posted: 12 Dec 2011, 17:33
by chaslinux
Wow and wow, like the tileset a lot Len! Nice work. Can't wait to see a story around this, it has a bit of a Gothic feel.

Re: [WIP] New Desert Tileset

Posted: 13 Dec 2011, 02:29
by Len
Crush wrote:Drop shadows are overrated.

They are annoying to map, clash with complex map geometry, and most objects look well enough without.
I would prefer to give the players various visual effects that they can decide to use or just turn off. Anyways I'll go ahead complete the shadow layer, as I'm already invested in it.

Update: fixed a few tileling issues
stuff.png
stuff.png (167.36 KiB) Viewed 4566 times
Started prep work for shadow layer
shadow_working on it 2.png
shadow_working on it 2.png (25.85 KiB) Viewed 4590 times
(its not alined or anything yet)

Here's a mockup
desert_shadow.png
desert_shadow.png (152.47 KiB) Viewed 4579 times

Re: [WIP] New Desert Tileset

Posted: 14 Dec 2011, 10:06
by Len
Sorry for the double post

Update: shadows have been alined and finished for these objects
S_test.png
S_test.png (73.29 KiB) Viewed 4546 times
Here is the current shadow tileset
meep.png
meep.png (21.14 KiB) Viewed 4546 times
More fading maybe?
S_test2.png
S_test2.png (87.17 KiB) Viewed 4537 times

Re: [WIP] New Desert Tileset

Posted: 14 Dec 2011, 11:41
by Alige
That is awesome! Well, all I can say is post a .zip file containing all the finished desert tilesets and also the shadows, with a transparent background as soon as you are fully done.

Thank you very much,
Ali.

Re: [WIP] New Desert Tileset

Posted: 14 Dec 2011, 14:45
by i
Len wrote:More fading maybe?
What about Gaussian Blur?

Re: [WIP] New Desert Tileset

Posted: 14 Dec 2011, 16:26
by Len
i wrote:
Len wrote:More fading maybe?
What about Gaussian Blur?
blurr.png
blurr.png (159.97 KiB) Viewed 4499 times
Like that?
Also, I've attempted to animate the town banners (but I'm way off)
flagtmw.gif
flagtmw.gif (4.49 KiB) Viewed 4471 times

Re: [WIP] New Desert Tileset

Posted: 14 Dec 2011, 16:44
by i
Len wrote:Like that?
Try bigger radius. And use layer mask in gimp to cut out non visible parts of shadows - that makes everything simpler.

Re: [WIP] New Desert Tileset

Posted: 15 Dec 2011, 13:22
by Len
flagtmw.gif
flagtmw.gif (4.77 KiB) Viewed 4459 times
update on the flag animation (I think I need to rework the first and last frames)

Re: [WIP] New Desert Tileset

Posted: 20 Dec 2011, 18:38
by Len
http://www.mediafire.com/?xrm8mmqca68p47h
Here's whats been made/altered by me with alpha channels

Re: [WIP] New Desert Tileset

Posted: 20 Dec 2011, 19:22
by Alige
Great work Len! Thanks a lot. I guess this desert tileset is now finished. Here is a .zip file containing all the finished desert tilesets. Bad tiles have been removed. Everything is now well organised. I'm marking this topic as [FND].

EDIT: Here are the final desert tilesets: http://www.mediafire.com/?h6zoc01jtlq7uc8

Re: [WIP] New Desert Tileset

Posted: 20 Dec 2011, 19:50
by Len
Ali-G wrote:Great work Len! Thanks a lot. I guess this desert tileset is now finished. Here is a .zip file containing all the finished desert tilesets. Bad tiles have been removed. Everything is now well organised. I'm marking this topic as [FND].
looks like you posted the wrong file :?:

Re: [FND] New Desert Tileset

Posted: 20 Dec 2011, 19:56
by Alige
Fixed. Thanks.

Re: [FND] New Desert Tileset

Posted: 20 Dec 2011, 22:33
by Alige

Re: [FND] New Desert Tileset

Posted: 21 Dec 2011, 09:45
by Alige
In fact, I just realized that this tileset lacks the water transition tiles... It would be good to have some, using the old water tiles. Changing this topic back to WIP.

Regards.

Re: [WIP] New Desert Tileset

Posted: 21 Dec 2011, 13:07
by Bertram
In fact, I just realized that this tileset lacks the water transition tiles... It would be good to have some, using the old water tiles. Changing this topic back to WIP.
Speaking of this, I wondered whether deep (darker) water tiles would be a good addition. What do you think about it?

Best regards,