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In summery of this paragraph It explains about programs you could be using to start pixeling
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This paragraph explains some things people may not know about mspaint
Another nice trick is that you can double click any color on the bottom of the paint window. This gives you a ton more colors to choose from so your not stuck with a 16bit pallet.
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TMW art standards for pixeling
Than I will start with outline. All objects created for tmw must have a dark outline. The outline being your darkest color;Do not use Pure Black. (the upper left most color block is the color black in ms paint and should never be used for a permanent outline)
When shading an object initially you should be able to limit yourself to 3 colors/shades max per surface area. This includes reflective surfaces. The max on an object hardly ever needs to exceed 7 colors.
A single image can contain several objects. Tile-sets mainly are a good example of this. With the exception of things such as item icons made from two materials. (a staff with a glass ball on top would be a good example of this)
Don't draw an item and expect it to be in the game without a lot of work. Most items need multiple frames. Weapons and clothing mainly. A good thread to read up on is this http://forums.themanaworld.org/viewtopi ... =4&t=12163
Further more, when you create an object it must be created at a 45 degree angle.
I suggest you begin drawing a cube start with 1 color on each surface area than giving it a reflective surface. Don't be afraid to use lighter colors to highlight edges in darker regions of an object. [this is a good example from enchilado that shows a stone texture *not a reflective one* http://i1135.photobucket.com/albums/m63 ... iangle.png ]
After you have had enough practice with this begin working on a less geometric shape such as a rock. A good thread to view for that is this http://forums.themanaworld.org/viewtopi ... =8&t=10166.
Than go to spheres, Len gives good advice on objects like this here http://forums.themanaworld.org/viewtopi ... l&start=15
After you are sufficient in drawing different surface area's Try to draw with different textures. By now you should be familiar with some basic textures but think of objects that have fur, cloth fabric, leather, gloss, wood, stone ect....
I really want to touch on the different ways light hits an object. A good example between two objects would be my blueberries(witch are not horribly great) and lens cherry's
This game uses GPL and other compatible license for art and other data.
When posting images from other sites It is necessary to site your source.
That is all I have for now. Enjoy your pixeling. If this does not help use google as a resource and look up images for references. A good thread to follow in general for shading adding reflective surface and drawing small icons is this http://forums.themanaworld.org/viewtopi ... =8&t=10313.