Is it deep enough or you need deeper one? :PAli-G wrote:@Irukard: Thank you for having a try to make the depth for the big, empty archway. That really helps.
Btw I still hate this one brick thin fence. It sucks.
Is it deep enough or you need deeper one? :PAli-G wrote:@Irukard: Thank you for having a try to make the depth for the big, empty archway. That really helps.
Is that enough? It's thick as wall + front supportAli-G wrote:A lot deeper please. We need to see how thick the wall is.
Agree with that. Some ideas to use that archway: we could reuse them as a stone bridge if we surround the castle with water.i wrote:Btw I still hate this one brick thin fence. It sucks.
I do but we currently have too much to do. My original intention was to motivate pixel artists in a random project. It seems I reached my goal.Crush wrote:Nice to see that this tileset is making such a good progress and is getting close to being released, but has anyone planned a scenario we could use it for?
I think we will certainly find a use for it sooner or later. I wonder if it'd be possible to have an additional tileset with snow coverings for the walls and the ground that can be combined with the general castle tileset. If so, I'd like to use this for the Wizard Tower Scenario in Kazei (snow area). But based on the current storyline and release plans, it'd be located behind the barbarian village in the snow mountains, so I'd be very happy about some motivation for that project as well.Ali-G wrote:I do but we currently have too much to do. My original intention was to motivate pixel artists in a random project. It seems I reached my goal.Crush wrote:Nice to see that this tileset is making such a good progress and is getting close to being released, but has anyone planned a scenario we could use it for?
Those tiles already exist since Block Walls 0.0.7 (3 X 2010). Example:MerlinX420 wrote:Also the 2nd round wall it to make inverse turns. (Pic is an example of useage. The one on the right is the additional one and the one on the left is the original)
May we place them as NPC's or stationary enemy with long range atack? That would be fun- being killed by balista.Ali-G wrote:(...) new fringe items such as giant crossbows to defend the castle from its walls.
Yes. I got one scenario - Academy building in CR1 :P but I also need nice looking cliffs and integrate them into bottom of stone wall. It should seamlessly transfer from rocky cliff to stone wall.Crush wrote:Nice to see that this tileset is making such a good progress and is getting close to being released, but has anyone planned a scenario we could use it for?
I can certainly see possibilities when I have time for tmwA-Adventures.Crush wrote:Nice to see that this tileset is making such a good progress and is getting close to being released, but has anyone planned a scenario we could use it for?
Read tutorials and practice.Unwelcome wrote:there is so much awesome content in this thread it's mind-blowing. wish I was a quarter as good as you guys