[WIP] Snail hat by: -LuH-
Re: [WIP] Snail hat by: -LuH-
That reminds me of the brain slugs from Futurama:
The key to drawing anything which is not a man-made object (not just in pixel art but in art in general) is to avoid straight lines, because mother nature doesn't own a straightedge.
When you want to improve I would recommend to learn how to pixel curves instead of trying to do a circular object like the snail shell from 8 exacly horizontal, vertical or diagonal lines.im not a good pixel artist
The key to drawing anything which is not a man-made object (not just in pixel art but in art in general) is to avoid straight lines, because mother nature doesn't own a straightedge.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: [WIP] Snail hat by: -LuH-
ohh ok thanks, im lets try again ...u have a Pixel art tutorial -> how to pixel a circle (i really want this )
Re: [WIP] Snail hat by: -LuH-
LMAO, I really liked this idea, don't give up
"Perspective is everything"
Level 76!
Re: [WIP] Snail hat by: -LuH-
http://www.firefruitforge.com/?tutorial ... t_-_Basicspick wrote:ohh ok thanks, im lets try again ...u have a Pixel art tutorial -> how to pixel a circle (i really want this )
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: [WIP] Snail hat by: -LuH-
wow incrible this really help me! thanks Crush
Re: [WIP] Snail hat by: -LuH-
Yes, the outer shape is much better that way. But the light direction of the shading seems inconsistent.pick wrote:
An important comment regarding the chapter about shading in that tutorial:
The light direction in the tutorial is coincidally the same TMW uses, but of the shading techniques presented, TMW only uses "layered shading" and "dithering".
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
- yubabax116
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Re: [WIP] Snail hat by: -LuH-
LOL this is great. cant wait till its finished.
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♩ ♪ ♫ ♬ ♭ ♮ ❤Quiet And Enj0:00Y The Music ❤ ♩ ♪ ♫ ♬ ♭
Yubaba
Chicka-Maria
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♩ ♪ ♫ ♬ ♭ ♮ ❤Quiet And Enj0:00Y The Music ❤ ♩ ♪ ♫ ♬ ♭
Yubaba
Chicka-Maria
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Re: [WIP] Snail hat by: -LuH-
Everyone can learn pixel art when willing to investing some time and energy into it.natsuki3 wrote::O very well done i wish if could do that :`(
Read the tutorials on http://wiki.themanaworld.org/index.php/ ... #Tutorials and study the pixel art from the sprite-based games of the early 90s to find out what they did to make their graphics look the way they do.
Pixel art isn't magic. It just boils down to changing the color value of every pixel which doesn't look like the thing you want to make
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: [WIP] Snail hat by: -LuH-
As far as I can tell you only changed the outline. While this is indeed an improvement I was rather referring to the shading of the shell surface.
The spiral of a snail shell is definitely not an easy object to shade. When you don't understand yet how to shade two-dimensional shapes to make them look like three-dimensional bodies you should practice with simpler geometrical objects first. Like making a circle look like a sphere or a hexagon look like a cube (without using lines).
The spiral of a snail shell is definitely not an easy object to shade. When you don't understand yet how to shade two-dimensional shapes to make them look like three-dimensional bodies you should practice with simpler geometrical objects first. Like making a circle look like a sphere or a hexagon look like a cube (without using lines).
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.