Ablu wrote:EDIT: I got it wrong. Your work is perfectly fine and it should be possible to create an xml for it without issues. Alige is wrong. I can do a xml today after school (if somebody reminds me)
The animation of the "coptor" won't behave perfectly if you only use one sprite, so you're wrong.
Also, in therm of useless frames, using two sprites is better.
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
I would go for a sprite specifically made for the copter animation too, and use it as accessory.
That would allow to use it on other equipments when appropriate, and when changes are applied to the copter, those changes would be propagated to all items using it for free.
Hello, I've tried to separate the copter blades from the hat as v0id did suggest. I also tried to fix the problems with offset, however since I am not sure I did it right i will also upload the xcf so that you can fix what needs to be done for working with your xml. Every cap perspective is an own layer as is each copter blade perspective, so it should just be a matter of moving them around.
Thanks for help and input!
I saw that you wanted the earlier version with fixed alignment, but it's getting late here and when i tried it it wasn't as straightforward as i thought at first. If you still want this fix, please say so and i will do my best to fix it.
Attachments
copter_benie_cap_with_blades.png (4.44 KiB) Viewed 3979 times
copter_blades_final.png (1.28 KiB) Viewed 3979 times
copter_benie_cap_final.png (3.62 KiB) Viewed 3979 times
Last edited by veryape on 11 Feb 2013, 00:50, edited 1 time in total.
Ablu wrote:My set of changes (fixed offsets, frame size):
The attachment copter_benie_cap_final.png is no longer available
The attachment copter_benie_cap_final.xcf is no longer available
The attachment copter_blades_final.png is no longer available
lol, I just did that myself after i understood what was meant, and i have done a full sheat (like the one for the candle helmet), i think that it should be quite straight forward to do a XML for it. I've been reading the XML files and trying to figure out how they work. I thought the stuff with having the cap + bring in the copter as a overhead layer was to complicated for me to understand so I just did it the old fashioned way. (The cap +copter is in 30x30 px frames.)
Thanks for the patience shown
Attachments
copter_beanie_cap_spritesheet_fixed alignment.png (5.92 KiB) Viewed 3938 times
The copter xml is not very trivial to do since you have a animation of 4 frames but you have 6 different frames for the walk for eg (different offsets) So you need to split those. But I can help you with it. If you need help just message me "Ablu" on freenode IRC network or send me a message via jabber/gmail/G+ (ablu.erikschilling@gmail.com)
Here are some frames i already finished (still using the old spriteset):