To me, that looks too dark.veryape wrote:Ok, now i've gotten aroudn to fixing the icon to the less saturated version of the hat. So now the image matches the hat sprite.
This is my favoured solution since I am no fan of the more saturated graphics. And i wonät be able to fix the more saturated version in some time since I am away from home.
[Beanie copter cap]
Re: [Beanie copter cap]
Former programmer for the TMWA server.
- Chicka-Maria
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Re: [Beanie copter cap]
To me personally it looks dull with non bright colors. I would really consider using bright ones.
regards,
regards,
Yubaba
TMWC Member of The Mana World
Leader of The Mana Empire (TME)
[19:41] Ladysugar: he told me to push a setzer up his rear
www.deviantart.com/comfycheeks - Old Deviant Art
TMWC Member of The Mana World
Leader of The Mana Empire (TME)
[19:41] Ladysugar: he told me to push a setzer up his rear
www.deviantart.com/comfycheeks - Old Deviant Art
William James wrote:Act as If what you do make's a difference, because It does.
Re: [Beanie copter cap]
I added the latest version of the icon to the testserver.
Regarding which version to use, one of the things I understood about pixelart is that too saturated colors are a bad thing. And I agree with veryape that the animation of the cap already draws the attention of the eye. Making it additionally very saturated might really be overdoing it.
Regarding which version to use, one of the things I understood about pixelart is that too saturated colors are a bad thing. And I agree with veryape that the animation of the cap already draws the attention of the eye. Making it additionally very saturated might really be overdoing it.
Re: [Beanie copter cap]
I'd like to include the Beanie Copter Cap in the next release, which will probably be sometime next week.
Is there anymore feedback?
Is there anymore feedback?
Re: [Beanie copter cap]
I'll rework the spritesheet and have a look at the xml file. Many improvements can be made.
- Chicka-Maria
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Re: [Beanie copter cap]
http://forums.themanaworld.org/viewtopi ... 67#p131867Ali-G wrote:I'll rework the spritesheet and have a look at the xml file. Many improvements can be made.
Yubaba
TMWC Member of The Mana World
Leader of The Mana Empire (TME)
[19:41] Ladysugar: he told me to push a setzer up his rear
www.deviantart.com/comfycheeks - Old Deviant Art
TMWC Member of The Mana World
Leader of The Mana Empire (TME)
[19:41] Ladysugar: he told me to push a setzer up his rear
www.deviantart.com/comfycheeks - Old Deviant Art
William James wrote:Act as If what you do make's a difference, because It does.
Re: [Beanie copter cap]
Explain yourself please.Chicka-Maria wrote:http://forums.themanaworld.org/viewtopi ... 67#p131867Ali-G wrote:I'll rework the spritesheet and have a look at the xml file. Many improvements can be made.
- Chicka-Maria
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Re: [Beanie copter cap]
That's where its been discussed lately.
but either way i guess.
but either way i guess.
Yubaba
TMWC Member of The Mana World
Leader of The Mana Empire (TME)
[19:41] Ladysugar: he told me to push a setzer up his rear
www.deviantart.com/comfycheeks - Old Deviant Art
TMWC Member of The Mana World
Leader of The Mana Empire (TME)
[19:41] Ladysugar: he told me to push a setzer up his rear
www.deviantart.com/comfycheeks - Old Deviant Art
William James wrote:Act as If what you do make's a difference, because It does.
Re: [Beanie copter cap]
I did my best to change the whole spritesheet into pixel art.
I also removed useless offsets from the xml file.
Lastly, "Beanie Copter" is enough, the "Cap" at the end is too much.
EDIT: Added the icon.
EDIT2: Feel free to post your thoughts about the modifications I did. Thanks.
I also removed useless offsets from the xml file.
Lastly, "Beanie Copter" is enough, the "Cap" at the end is too much.
EDIT: Added the icon.
EDIT2: Feel free to post your thoughts about the modifications I did. Thanks.
- Attachments
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- beaniecopter-icon.png (786 Bytes) Viewed 4259 times
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- beaniecopter.xml
- (12.42 KiB) Downloaded 65 times
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- beaniecopter.png (4 KiB) Viewed 4262 times
Re: [Beanie copter cap]
There's noticeable pillow-shading, especially on the blue areas of the 4th row. I'm also not sure about the intensive use of dithering, but I think if pillow shading is removed, then it will look fine.
Re: [Beanie copter cap]
Thanks for the feedback, that helps a lot! I'll see what I can do tonight.
About the dithering, I thought it was a good idea because the cap has a cloth texture.
About the dithering, I thought it was a good idea because the cap has a cloth texture.
Re: [Beanie copter cap]
It looks mighty fine!
The only thing i see that looks out of place is where the green and blue fields meet on the right-looking row. (Is this the pillow-shading?)
The dithering is no big problem imo, since it could come from the "fabric" of the cap.
The only thing i see that looks out of place is where the green and blue fields meet on the right-looking row. (Is this the pillow-shading?)
The dithering is no big problem imo, since it could come from the "fabric" of the cap.
Characters: veryape / Captain Dunce / Elvara / veryapeGM
Re: [Beanie copter cap]
Alright, I will try to fix that. That's not pillow-shading, but it is a consequence of it.
Re: [Beanie copter cap]
Here is the new version with a slightly fixed pillow-shading.
I have no more time to work on this, but I think it's good enough to be used.
Enjoy!
I have no more time to work on this, but I think it's good enough to be used.
Enjoy!
- Attachments
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- beaniecopter.png (3.97 KiB) Viewed 4202 times
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- beaniecopter-icon.png (768 Bytes) Viewed 4202 times
Re: [Beanie copter cap]
Thanks Ali-G, it looks nice as I stated earlier, however I still think that the dark parts where the fields meets make the side-panels to look like flaps other than that it looks cleaner than mine imo.
Something like that, do you think that you could make a version without the dark transistions between the different fields? This especially affects the right looking image where the blue field looks like a flap to me.
----EDIT----
Also after testing the sprite in game i would say that using the darker propeller would be desirable since the lighter version (that i myself used earlier) tends to blend into the grey walk-paths.
With those small adjustments i think we have a winner!
Something like that, do you think that you could make a version without the dark transistions between the different fields? This especially affects the right looking image where the blue field looks like a flap to me.
----EDIT----
Also after testing the sprite in game i would say that using the darker propeller would be desirable since the lighter version (that i myself used earlier) tends to blend into the grey walk-paths.
With those small adjustments i think we have a winner!
Characters: veryape / Captain Dunce / Elvara / veryapeGM