[WIP] Chess Dungeon

All development of pixel art, maps and other graphics.


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Alige
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Re: [WIP] Chess Dungeon

Post by Alige »

Crush wrote:That spritesheet needs some lineart cleanup and shading.
I'm not sure how to do that, even after several trials. Could someone else have a try please? Thanks.

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Dude
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Re: [WIP] Chess Dungeon

Post by Dude »

I'll work on this as I have free time.....LIfe has been a bit busy as of late...
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Chicka-Maria
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Re: [WIP] Chess Dungeon

Post by Chicka-Maria »

I know this isnt the best and it still needs work but this is a somewhat idea i have and worked on a bit. shading still needs around the rings of the piece and other pieces along with editing the shading already done.
feel free to edit.
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pawn.png
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Yubaba
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Immune
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Re: [WIP] Chess Dungeon

Post by Immune »

About your shading. It appears as though the light source is too close to the object.
I like the animation but I wish the pawn was something more original and I don't mean copy and paste the player-sprite on a platform as I saw previously. Although it was a thought.
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bcs86
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Re: [WIP] Chess Dungeon

Post by bcs86 »

This is above my skill level, but it is an opportunity to improve.
No one else interested?

I'm not nearly as skilled as Dude, so if he plans on coming back, he should do so.
Until then, let's move on.

Keep in mind that MMO players interpret the world around them
in terms of things being dumb. "drowned baby", "marshmallow man".

If you don't want my efforts, take up Dude's work before I do or beg him to
come back immediately.

I'd rather work on something more long-term like playerset equipment.
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Crush
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Re: [WIP] Chess Dungeon

Post by Crush »

I decided to put this project on hold until someone produces proper monster sprites. The tileset is already far enough that maps with it could be created, but it lacks accessories, so the maps will look a bit boring.

Here are the tileset and the Gimp XCF file so far, in case someone wants to continue.
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checkmate.png
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[The extension xcf has been deactivated and can no longer be displayed.]

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skipy
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Re: [WIP] Chess Dungeon

Post by skipy »

i basic idea and shape of the sprites are "good"(needs little idea work). as far as king and queen i like the " 1/2 and 1/2" look, personally. i think the movement ideas shown in the gif of the pawn is a good place to think of then biulding the other mobs. (i can pixel for now >.<)

the map is great and would love to see it being used.

thats what i think--skipy
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


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Painterdat
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Re: [WIP] Chess Dungeon

Post by Painterdat »

added Weapon Rack
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Re: [WIP] Chess Dungeon

Post by Painterdat »

Improved the clock a bit:
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Re: [WIP] Chess Dungeon

Post by Painterdat »

lion ? removed per copyrights concerns...
Last edited by Painterdat on 05 Nov 2012, 19:43, edited 1 time in total.
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Chicka-Maria
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Re: [WIP] Chess Dungeon

Post by Chicka-Maria »

Those things look lovely painterdat :) well done
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Painterdat
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Re: [WIP] Chess Dungeon

Post by Painterdat »

A shield
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Painterdat
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Re: [WIP] Chess Dungeon

Post by Painterdat »

chair, maybe too small
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Crush
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Re: [WIP] Chess Dungeon

Post by Crush »

The lion looks like it was downscaled from a larger image. Do you have the image rights? TMW treats copyright very seriously.

The chair has a problem with the perspective. TMW uses an orthogonal perspective. That means no perspective shortening.
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This is also mentioned on the graphic guidelines page on the wiki:
http://wiki.themanaworld.org/index.php/Guidelines
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Painterdat
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Re: [WIP] Chess Dungeon

Post by Painterdat »

rest assure Crush that I did that chair pixel by pixel, you can check my original file if you wish,
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[The extension xcf has been deactivated and can no longer be displayed.]

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