[WIP] Chess Dungeon
Re: [WIP] Chess Dungeon
Impressive work. I like the floor tiles very much. When it comes to the walls I think it is repetitive. I tried adding some growth to the walls and this seems to help it a bit although it was cheap quick and not pretty. I also thought it would be better not to use brick?
Here is a concept ~ It is possible to make a chess game if an NPC can detect the position of another NPC, Move another NPC, enable another NPC and Disable an NPC. When an NPC is disabled it will represent a chess piece being destroyed. It would be fun to have a mob spawn in its place?I tried a quick pixel sketch of a pawn that currently looks like a blob in addition to the wall growth. My idea is to have a player pay the NPC to move a piece. A player should be able to play a game of chess by him/herself if they would like IMO.I like the harry potter version of chess.
I skimmed through this thread. Yubaba its not impossible to have 32 mules running at one time. That is rather hardware specific.
Crush I'd like to see a maybe more complex design on the hourglass to add to the coolness factor?
Here is a concept ~ It is possible to make a chess game if an NPC can detect the position of another NPC, Move another NPC, enable another NPC and Disable an NPC. When an NPC is disabled it will represent a chess piece being destroyed. It would be fun to have a mob spawn in its place?I tried a quick pixel sketch of a pawn that currently looks like a blob in addition to the wall growth. My idea is to have a player pay the NPC to move a piece. A player should be able to play a game of chess by him/herself if they would like IMO.I like the harry potter version of chess.
I skimmed through this thread. Yubaba its not impossible to have 32 mules running at one time. That is rather hardware specific.
Crush I'd like to see a maybe more complex design on the hourglass to add to the coolness factor?
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- wall.PNG (3.33 KiB) Viewed 5093 times
Re: [WIP] Chess Dungeon
pawn
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- pawnw.PNG (849 Bytes) Viewed 5041 times
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- pawn.PNG (1.05 KiB) Viewed 5049 times
Re: [WIP] Chess Dungeon
update/bump
Did this while I was drunk so enjoy xD..
Did this while I was drunk so enjoy xD..
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- bpawn.PNG (922 Bytes) Viewed 5025 times
- Chicka-Maria
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Re: [WIP] Chess Dungeon
In my opinion i like the other one you did better, cause you can see it more clear then the new one you made. (I like the 2nd one in your last post)
Regards,
Regards,
Yubaba
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TMWC Member of The Mana World
Leader of The Mana Empire (TME)
[19:41] Ladysugar: he told me to push a setzer up his rear
www.deviantart.com/comfycheeks - Old Deviant Art
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Re: [WIP] Chess Dungeon
Thanks Chicka, perhaps I over did the contrast. This one should be better.
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- pawn.PNG (1.9 KiB) Viewed 4988 times
Re: [WIP] Chess Dungeon
potential pawn movement
http://img59.imageshack.us/img59/5880/chessanimate1.gif
*note: still in wireframe....will pixel as time permits
http://img59.imageshack.us/img59/5880/chessanimate1.gif
*note: still in wireframe....will pixel as time permits
Dude - lvl 99
...and yes I know where my car is.....
...and yes I know where my car is.....
Re: [WIP] Chess Dungeon
Ok, so I took the liberty of doing the start of animation on a pawn....I'll post the three sprites I have so far (no shading/shadows thus far, so all that is required to do animation at this point are these three /w 1 reversed). Also Including a gif to show the animation....needs work obviously, but if anyone feels like touching it up or going crazy, GO FOR IT! Also, all the source files are available to anyone who wants them....
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- motion frame...reverse as necessary.
- Chess - Pawn-3-pix2.png (439 Bytes) Viewed 4923 times
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- intial lauch, mid-air, and landing frame
- Chess - Pawn-2-pix2.png (461 Bytes) Viewed 4923 times
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- Standing frame
- Chess - Pawn-1-pix2.png (430 Bytes) Viewed 4923 times
Dude - lvl 99
...and yes I know where my car is.....
...and yes I know where my car is.....
Re: [WIP] Chess Dungeon
Just posting another sample of movement....needs shadows, texture still, but gives an idea.....
Dude - lvl 99
...and yes I know where my car is.....
...and yes I know where my car is.....
Re: [WIP] Chess Dungeon
Dude, I'm willing to do the entire spritesheet and the xml file but it would be rather helpful if you could send me at least a spritesheet (.png) of all the different movements, without any background (so transparent).
Ali
Ali
Re: [WIP] Chess Dungeon
You mean like this?
I also have individual pdn and png files for each frame...let me know if you want any of them...
I also have individual pdn and png files for each frame...let me know if you want any of them...
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- Pawn v1a.png (2.89 KiB) Viewed 4877 times
Dude - lvl 99
...and yes I know where my car is.....
...and yes I know where my car is.....
Re: [WIP] Chess Dungeon
meh, WIP on Castle motion. This one is going to be hard because of the detail in the top....
Dude - lvl 99
...and yes I know where my car is.....
...and yes I know where my car is.....
Re: [WIP] Chess Dungeon
Here is the spritesheet, the XML file and some other necessary informations:
- monsters.xml: Add targetCursor="small".
- mob_db.txt: Use Scale = 0, Speed = 800, Adelay = 800.
- Make the monster be recolorable (W) and use good dye strings.
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- pawn.xml
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- pawn.png (1.41 KiB) Viewed 4839 times
Re: [WIP] Chess Dungeon
That spritesheet needs some lineart cleanup and shading.Ali-G wrote:Here is the spritesheet, the XML file and some other necessary informations:
- monsters.xml: Add targetCursor="small".
- mob_db.txt: Use Scale = 0, Speed = 800, Adelay = 800.
- Make the monster be recolorable (W) and use good dye strings.
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Re: [WIP] Chess Dungeon
Crush wrote:That spritesheet needs some lineart cleanup and shading.Ali-G wrote:Here is the spritesheet, the XML file and some other necessary informations:
- monsters.xml: Add targetCursor="small".
- mob_db.txt: Use Scale = 0, Speed = 800, Adelay = 800.
- Make the monster be recolorable (W) and use good dye strings.
You left off the part about how you like/dislike the motion, et al....
oh, and welcome back!
Dude - lvl 99
...and yes I know where my car is.....
...and yes I know where my car is.....
Re: [WIP] Chess Dungeon
looks really good Dude
some detailing/shadowing and it would be epic ...well done
--skipy
some detailing/shadowing and it would be epic ...well done
--skipy
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.
"A mulatto, an albino
A mosquito, my libido
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"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana