Aurora Glasses

All development of pixel art, maps and other graphics.


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rodrigo
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Aurora Glasses

Post by rodrigo »

I did those glasses , i called them with Aurora name.
I think those are ready for testing at test server.
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aurora glasses.xml
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Aurora Glasses.png
Aurora Glasses.png (1.35 KiB) Viewed 3447 times
iconaurora.png
iconaurora.png (415 Bytes) Viewed 3447 times
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Chicka-Maria
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Re: Aurora Glasses

Post by Chicka-Maria »

nice pluto!

theres also glasses merlin made a while ago.

http://forums.themanaworld.org/viewtopi ... 6&start=15

would be interesting to have more glasses in game with different styles to :)
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Alige
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Re: Aurora Glasses

Post by Alige »

I really like the concept but here are some comments about your work:
  • Avoid whitespaces and capital letters in file names.
  • Clean up your spritesheet, it has a lot of dirty pixels.
  • Reduce your spritesheet to the maximum before starting to create an XML file.
  • Draw a new death frame. The current ont is not pixel art.
  • Your icon can be based on your first frame but shouldn't be exactly the same.
  • Your icon must be 32px*32px with a white background.
  • Change all the colors to less staturated ones.
--Alige
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rodrigo
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Re: Aurora Glasses

Post by rodrigo »

@chicka different
@ali-g ill try to do those things that you said down :)
Ali-G wrote:I really like the concept but here are some comments about your work:
  • Avoid whitespaces and capital letters in file names.
  • Clean up your spritesheet, it has a lot of dirty pixels.
  • Reduce your spritesheet to the maximum before starting to create an XML file.
  • Draw a new death frame. The current ont is not pixel art.
  • Your icon can be based on your first frame but shouldn't be exactly the same.
  • Your icon must be 32px*32px with a white background.
  • Change all the colors to less staturated ones.
--Alige
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[quote="Chicka-Maria"]would be interesting to have more glasses in game with different styles to :)[/quote]
[quote="Chicka-Maria"]would be interesting to have more glasses in game with different styles to :)[/quote]
sillyshades.png (1.18 KiB) Viewed 3389 times
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rodrigo
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Re: Aurora Glasses

Post by rodrigo »

Hello Ali-G
Icon is now 32/32px.
Icon is not same frame now.


I can't understand those :
Ali-G wrote:
  • Avoid whitespaces and capital letters in file names.
  • Clean up your spritesheet, it has a lot of dirty pixels.
  • Reduce your spritesheet to the maximum before starting to create an XML file.
  • Draw a new death frame. The current ont is not pixel art.
  • Change all the colors to less staturated ones.
--Alige
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[The extension xcf has been deactivated and can no longer be displayed.]

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Alige
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Re: Aurora Glasses

Post by Alige »

rodrigo wrote:I can't understand those :
Ali-G wrote:
  • Avoid whitespaces and capital letters in file names.
  • Clean up your spritesheet, it has a lot of dirty pixels.
  • Reduce your spritesheet to the maximum before starting to create an XML file.
  • Draw a new death frame. The current ont is not pixel art.
  • Change all the colors to less staturated ones.
--Alige
Hi, I don't see how I can be more clear than that, sorry.
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rodrigo
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Re: Aurora Glasses

Post by rodrigo »

Ali-G wrote:
rodrigo wrote:I can't understand those :
Ali-G wrote:
  • Avoid whitespaces and capital letters in file names.
  • Clean up your spritesheet, it has a lot of dirty pixels.
  • Reduce your spritesheet to the maximum before starting to create an XML file.
  • Draw a new death frame. The current ont is not pixel art.
  • Change all the colors to less staturated ones.
--Alige
Hi, I don't see how I can be more clear than that, sorry.
Hello Ali-G

Don't worry for those because ill try to do those too soon.
Do you like the new ones ?
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Alige
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Re: Aurora Glasses

Post by Alige »

The new ones are really funny :) I'm not judging the art but the idea is really, really nice! Keep it up!
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rodrigo
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Re: Aurora Glasses

Post by rodrigo »

Ali-G wrote:The new ones are really funny :) I'm not judging the art but the idea is really, really nice! Keep it up!

oh okay thanks


here its xml file
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sillyshades.xml
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