Tileset mockup.

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ElvenProgrammer
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Tileset mockup.

Post by ElvenProgrammer »

I just found this tileset mockup and I wanted to show you mostly how hay could be done in a interesting way:

Image

The author seems to be .TakaM

Also some help with trees: (by Matriax)

http://www.speccy.org/remakesgraph/panic2/panicp2.htm
http://www.speccy.org/remakesgraph/panic2/arbo1.png
http://www.speccy.org/remakesgraph/panic2/arbo2.png
http://www.speccy.org/remakesgraph/panic2/8marav2.gif
http://www.speccy.org/remakesgraph/panic2/8marav3.gif
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Modanung
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Post by Modanung »

But the hay is what I like least about the whole picture... the stones are great with the bits of moss 'n all. But the hay roof just looks odd to me. And ofcourse the whole style doesn't fit in with TMW's current style.
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Crush
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Post by Crush »

those trees rock indeed.

but the above tileset got some perspective issues.
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BadMrBox
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Post by BadMrBox »

I think that screenshot looks quite alright but as Crush mentioned something is abit 'off'. But I wonder, why put hay on that roof at all?
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Tarm
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Post by Tarm »

Personally I think the hay looks like a really bad haircut.There's also to much white, to bright, in the hay.It looks like the pictures of supermodel faces.Airbrushed, retouched or whatever they call it.

Although it's not really on topic the issue you have with the perspective is, I think, with the walls of the house.The cliff and the trees match but not the house.At least to me. :)
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Pajarico
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Post by Pajarico »

Instead of centering on the "bad" things we should look at the good things :wink: I actually like it, the only wrong is the perspective.
The whole tileset has its issues: is too bright, bad perspective, the borders of the hay look no good and the grass lacks presence. But somehow is better constructed and has more presence thatn of the current maps...
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