[RC] Graphics revision

All development of pixel art, maps and other graphics.


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Big Crunch
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Re: [WIP] Graphics revision

Post by Big Crunch »

I've not looked at all the new icons, but I've seen the majority, and they look grand. Good work Enchi.

Jenalya, how soon can we add these in. I think alot of them are an improvement, some are about the same, and a few are supremely better.

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Jenalya
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Re: [WIP] Graphics revision

Post by Jenalya »

Big Crunch wrote:Jenalya, how soon can we add these in.
As far as I understood enchilado is looking over them again during the weekend, and then is going to provide those which are ready to be added.
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enchilado
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Re: [WIP] Graphics revision

Post by enchilado »

I've been going over the other edits I did and I suppose I'm happy enough with most of it even if I think it could still be improved. So I just need to make the easter eggs dye nicely and then perhaps tweak a few things a little more...

I've also been playing with some equipment icons.

Image

I need to work more on most of them (the blades of the swords have a weird texture and I don't like the rings at all, among other things), but it's a start.

I thought a recoloured shortsword might be a more appropriate icon for the setzer since it's created by applying a potion to that.
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Re: [WIP] Graphics revision

Post by EJlol »

Looks great, the only thing I have is that the scythe should be flipped as well imo. I agree with you about the rings. I think they should be a little bit bigger, and I'm not sure if I like the gold pallette. Keep up the good work! :D
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Re: [WIP] Graphics revision

Post by Jaxad0127 »

EJlol wrote:Looks great, the only thing I have is that the scythe should be flipped as well imo. I agree with you about the rings. I think they should be a little bit bigger, and I'm not sure if I like the gold pallette. Keep up the good work! :D
I think the idea on orientation is that one handed goes / and two handed goes \ .
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Crush
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Re: [WIP] Graphics revision

Post by Crush »

I thought it's melee vs. ranged.
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Re: [WIP] Graphics revision

Post by Nard »

I cannot see where is the need to make item icons smaller. If there was an intention to make a 16x16 icon set for smaller screen devices, the client and player could take advantage of them

Many actual icons seem very nice to me so I'd prefer to keep them, the new one are equivalent or less nice (warp paper, 4 leafs, coal, terranite...)
About half of the new ones are a real nice improvement but among them could be used for new items, or upgrades of existing ones.

Our actual weapons are actually daggers, if I understood well. Which kind of icons will we use if the long swords icons are chosen to depict them?
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mistergrey
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Re: [WIP] Graphics revision

Post by mistergrey »

I have to be honest, I'm a bit torn on this topic. Part of me is thrilled that maybe small items dropping will no longer look like giant objects next to the player/surroundings. But... I also think a lot of the icons are nice Because they give a closer view. Don't suppose there's any way we could have a few set icons for different types of equipment/items that drop... and have reasonably larger icons for in our inventory view? Personally, I'll be a bit sad to see the much improved ring icons go, among other things. Overall though, I understand the need for consistent art, so this is hardly a big complaint or serious request. Just food for thought (or forum warfare ;) ).
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Re: [WIP] Graphics revision

Post by Reid »

Manaplus have support for item on ground, and item on inventory. Having an item on ground with a smaller size is good, but the item on the inventory should stay big as Nard explained.
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Re: [WIP] Graphics revision

Post by Ablu »

Reid wrote:Manaplus have support for item on ground, and item on inventory. Having an item on ground with a smaller size is good, but the item on the inventory should stay big as Nard explained.
You can do that via the floor node: http://doc.manasource.org/items.xml#flo ... escription

So you can even do animated icons on the ground if you want (and also with mana).

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Re: [WIP] Graphics revision

Post by 4144 »

Ablu wrote:
Reid wrote:Manaplus have support for item on ground, and item on inventory. Having an item on ground with a smaller size is good, but the item on the inventory should stay big as Nard explained.
You can do that via the floor node: http://doc.manasource.org/items.xml#flo ... escription

So you can even do animated icons on the ground if you want (and also with mana).
this is animation for this need write xml file and image. It also supported by manaplus.
for simple "floor" tag need only image.
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Re: [WIP] Graphics revision

Post by EJlol »

Jaxad0127 wrote:
EJlol wrote:Looks great, the only thing I have is that the scythe should be flipped as well imo. I agree with you about the rings. I think they should be a little bit bigger, and I'm not sure if I like the gold pallette. Keep up the good work! :D
I think the idea on orientation is that one handed goes / and two handed goes \ .
If that was the case then the wooden staff needs to be flipped. Though melee vs ranged is more logical imo.
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enchilado
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Re: [WIP] Graphics revision

Post by enchilado »

Thoughts on any of this? http://i.imgur.com/EF5GCtw.png

I think I'm happy enough (which is not very) with these now to start focusing on whichever icons people don't think are improvements. If anyone wants to let me know what they think those are that'd be helpful.
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Cassy
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Re: [WIP] Graphics revision

Post by Cassy »

enchi, I can hardly argue what is better regarding the pixel art quality.
But at least I can give you some feedback.
I'm going through all items:

Animal Bones: looks better (your version)
Antlers: better
Bandit Hood: better, but I'm not sure if it also fits better (style)
Bat Teeth: better
Bat Wings: better
Bent Needle: better
Black Pearl: better
Blanket: both look good, but I wouldn't recognize both as blankets
Bone: better
Bottle (empty): better
Bottle (ice): better
Bottle (sand): better
Broken Doll: better
Broken Fourleaf Amulet: better
Bug Leg: better
Casino Coins: better
Cave Snake Lamp: better
Chocolate Mouboo: delicious
Christmas Boxes: better
Christmas Bulb: better
Claylumps: better
Coal: better
Coinbag: better
Crystal: better
Dark Easter Egg: better
Dark Petal: better
Doll: better
Dry Branch: better
Zombie Ear: finally you can see it's an ear
Easter Basket: better
Easteregg: better (different color? Because of dye?)
Eyeball: better
Fabric: better
Fakefangs: better
Flawed Lens: better
Flight Talisman: better
Frozen Yeti Tear: looks beautiful
Gem Powder: better
Gemstone A: better
Gemstone B: better
Grassliner: far better
Grass Seeds: better
Grub Slime: better
Hard Spike: better, but in my opinion too long, since it's dropped from Spiky Mushrooms who don't have that long spikes
Diseased Herat: far better
all Herbs: I liked the old ones, but the new ones are very nice and all unique
Hint: better
Ice Cube: far better, a good example that some old icons were/are too big
Ingot: better
Iron Ore: better
Iten: better
Jack O Lantern: better
Jar of Bloos: better (making it the same size as usual bottles is a good idea)
Jelly Beans: I agree they should be smaller, but you hardly recognize them now...
Lazurite Crystal, Heart and Shard: the new ones look a bit cube-like to me, is this on purpose?
Leather Ball: better
Leather Suitcase: better
Lockpicks: better
Maggot Slime: better
Mylarin Dust: better
Leather Patch: better
Pearl: better
Petal: better
Pink Antenna: better
Plush Mouboo: far better
Powder: not sure... the outline seems too dark?
Present Box: better (different color? Because of dye?)
Pumpkin Seeds: better
Rotten Rags: better
Raw Log: far better
Raw Talisman: better
Realistic Brain: disgusting, but better
Red stocking: far better
Reed Bundle: far better
Reinboo Stick: better
Root: better
Rose: better
Rubber Bat: far better
Saddle Rug: better
Santa Cookie: delicious
Santa Globe: the old one looks much better because it's bigger (yes, logic says it should be smaller)
Scissors: better
Scorpion Stinger: better
Scroll: better
Silk Cocoon: better
Silver Bell: better, though I still wouldn't recognize it
Silver Mirror: far better
Skull: better
Small Mushroom: better
Snakeskin: better
Snake Tongue: better
Snowman Globe: the old one looks much better because it's bigger (yes, logic says it should be smaller)
Spectral Orb: better (why is it so red in both versions?)
Spellbook Page: better
Spice: better
Squirrel Pelt: better (why is it so red in both versions?)
Stinger: better
Strange Coin: better
Terranite Ore: better
Tongue: far better
Treasure Key: better
Tuber: better
Tulip: better
Warped Log: better
White Fur: far better
Wolvern Pelt: better
Wolvern Tooth: far better
Wooden Mouboo: better, but looks very close to the Chocolate Mouboo to me
Wrapping Paper dotted: better
Wrapping Paper striped: better
Yeti Claw: old one to big, new one to small, I can't see it's a claw now


I hope these comments are helpful.
They're just from my sight though.

Commenting these already took long... I wonder how long you've been working at these improvements...
Main characters:
Lv.94 - Cassy - speedarcher on dark path, bunny-wannabe, would like to ride on a Mouboo once...
Lv.95 - Biqcassy - mage on light path, addicted to her Fluffy Hat, love-hates Fallens, really misses Confused Tree...
Lv.70 - Simca. - dreams of becoming a speedarcher on light path, still has a lot to learn...

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[20:24:59] <Cassy> debug npc in crypts!
[20:25:02] <Cassy> just a joke...
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Alige
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Re: [WIP] Graphics revision

Post by Alige »

I'm really impressed by the work you have been doing lately Enchilado, it is incredible! I hope this will help people seeing how bad and inconsistent TMW art is right now.

Though the high quality of your work, Enchilado, I am still wondering about the use of this dark outline you love so much. That is why I would like to ask people if they would rather like a shaded outline instead. Here is a comparison between icons Enchilado remade and the same icons but with a different outline. I did that really fast as I have not much spare time for myself these days, I just did that to give you an idea of what I mean. Tell us what you think! :)
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