Headgear
About the glasses by Fettsack:
I am not a big fan of glasses on character sprites in general. But i think they are ok.
About the pirate hat by Fettsack:
I like the shape better than the one by vxd, but I think vxd did a better job with the shading, because his hat shows more light direction:
About the cowboy hat by VictorSan:
The perspective doesn't work. You've drawn it from the front and not from a 45° angle. And the shading looks quite rough. Maybe you should use a little bit less dithering or one or two additional color shades. But the hat itself is a quite good idea. i hope you don't give up.
I am not a big fan of glasses on character sprites in general. But i think they are ok.
About the pirate hat by Fettsack:
I like the shape better than the one by vxd, but I think vxd did a better job with the shading, because his hat shows more light direction:
About the cowboy hat by VictorSan:
The perspective doesn't work. You've drawn it from the front and not from a 45° angle. And the shading looks quite rough. Maybe you should use a little bit less dithering or one or two additional color shades. But the hat itself is a quite good idea. i hope you don't give up.
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- Modanung
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Pirate bandana:
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
Hi,
Well feel free to alter my work. I was studying the existing hats, and i don´t see much difference in perspective, but you are the boss.
Well, i think it will have some problems too but here comes the new headgear i made. It´s inspired in the "Secret Of Mana" Steel Cap.
See you
Well feel free to alter my work. I was studying the existing hats, and i don´t see much difference in perspective, but you are the boss.
Well, i think it will have some problems too but here comes the new headgear i made. It´s inspired in the "Secret Of Mana" Steel Cap.
See you
- ElvenProgrammer
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I'm glad to see the thread so full of activity. Let me tell I like all of your pieces. For sure Modanung shows his experience, but I also appreciated vxd's hat, if you only could make an entire set it will be added immediately.
I was thinking that to help beginners to create an headgearset we could create a template with head of the player, to make it easy to place the equipment.
I was thinking that to help beginners to create an headgearset we could create a template with head of the player, to make it easy to place the equipment.
That would be very wonderful Elven! Though the idea just chopped off the hour I spent making my own template. I would gladly take the official one over my own, however!
Also... I have a small addition of my own. Yes, it is a bit odd... and unconventional, but I think that is part of it's charm. Please do bash it to death, but only about technical errors. The hat's design stays. It is made of leather, is the primary headgear for Rangers, and is designed to both shield their heads while also blending in with the environment.
Without Playerset:
With Playerset:
Also... I have a small addition of my own. Yes, it is a bit odd... and unconventional, but I think that is part of it's charm. Please do bash it to death, but only about technical errors. The hat's design stays. It is made of leather, is the primary headgear for Rangers, and is designed to both shield their heads while also blending in with the environment.
Without Playerset:
With Playerset:
Last edited by Pauan on 27 Sep 2006, 03:10, edited 1 time in total.
Well here comes the second version of the cowboy hat.
I added an extra light and shadow color. I also made the shading with less dithering.
And thanks for the critics, i noticed the lack of perspective, the problem is that i got as model a very different hat, and my perspective was wrong..
Well let me know what you think about the new one:
Before:
After:
Pauan: your hat rocks, but strangely it reminds me to ancient egiptians
See you!
I added an extra light and shadow color. I also made the shading with less dithering.
And thanks for the critics, i noticed the lack of perspective, the problem is that i got as model a very different hat, and my perspective was wrong..
Well let me know what you think about the new one:
Before:
After:
Pauan: your hat rocks, but strangely it reminds me to ancient egiptians
See you!
About Modanungs bandana: Good as usual.
About VictorSans Steel Cap: Looks promising, but i would like to see it on a character before i pass a judgement.
About Pauans leather cap:
The shading could pay more attention to the shape of the item and i think it uses too much dithering. The dithering creates a rough effect you wouldn't expect from leather.
About version 2 of Victor Sans Cowboy Hat:
Much better now. I would take it.
About VictorSans Steel Cap: Looks promising, but i would like to see it on a character before i pass a judgement.
About Pauans leather cap:
The shading could pay more attention to the shape of the item and i think it uses too much dithering. The dithering creates a rough effect you wouldn't expect from leather.
About version 2 of Victor Sans Cowboy Hat:
Much better now. I would take it.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
- Modanung
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- Joined: 20 May 2005, 15:51
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Example to show how I think the perspective of the cowboy hat should be:
Note this is a quick example just for the angle/perspective, I didn't really pay attention to size or colour.
But yes, your last edit was an improvement.
Note this is a quick example just for the angle/perspective, I didn't really pay attention to size or colour.
But yes, your last edit was an improvement.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
Somehow, I just KNEW you'd mention the dithering. Of course, we could just say that it has been used for a long time, passed through many rainfalls and lots of hard times in the jungle, but I shall try to see what I can do nonetheless. And, as for the shape... as I said, it's very unconventional. Think of it like a hat that has been tipped backwards, exposing the forehead, with two flaps attached to the left and right sides. As for the shading... I'll see what I can do, but as far as I'm concerned, the shape looks good. The flaps converge into the main part of the hat while still remaining distinct. Once again, I will see what I can do...Crush wrote:About Pauans leather cap:
The shading could pay more attention to the shape of the item and i think it uses too much dithering. The dithering creates a rough effect you wouldn't expect from leather.