evilmonkey wrote:o11c wrote:You're still completely ignoring the fact that this won't work ...
Please don't waste your time unless you're able to do the nasty stuff behind the scenes to make it work.
Hi o11c, are you talking to me?
You're assuming that I am unable to do the work behind the scenes. I'm currently studying a Masters in IT and am willing to contribute to this project (if allowed).
You wouldn't be the first to think they can work on TMWA. I've worked with ... probably a dozen at this point ... others who wanted to get involved in TMWA.
All of them left. Most admitted "this is way over my skill level". And the particular area we're talking about here - mob AI - scares even me.
My point is: do you *really* want to go on and on about the easy problems, then find out at the end that it's not going to happen at all? Far better to tackle the hard problem first, and if it's not possible just give up and do something *else* for the project.
I know it isn't "nice" to say this. But it needs to be said. We've lost potential contributors before because they put all their effort into something that *couldn't* go in. Don't start something unless you're sure you can finish it, or are willing to abandon it at *any* point. And if you're going to abandon something, it's usually better to abandon it earlier rather than later. Some of my code changes I've worked on for *weeks* before recognizing that they had to be abandoned. That's why I've followed a different working style since September.
Former programmer for the TMWA server.