Len's Desert Ground [WIP] (Revisted)

All development of pixel art, maps and other graphics.


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wushin
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Len's Desert Ground [WIP] (Revisted)

Post by wushin »

Len's Desert from WoA revisted. Opinions?
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Re: Len's Desert Ground [WIP] (Revisted)

Post by Matt »

Yay finally some posts in the graphics forum again :-)

No Name-of-whatever-Web2.0-service-was-used-for-arts-in-the-last-years anymore :-)
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Re: Len's Desert Ground [WIP] (Revisted)

Post by wushin »

We've been using trello.
https://trello.com/b/rNnx513z/art-development

But most people hate or ignore it.So I'm posting these here.
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Re: Len's Desert Ground [WIP] (Revisted)

Post by Len »

Your certainly correct in enlarging the cave entrance to better accommodate the player sprite. But, It seems you accidentally lightened the cave entrance while editing it, and some of the added dithering is a little strange to me.
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Re: Len's Desert Ground [WIP] (Revisted)

Post by wushin »

Yeah, otherwise the cave entrance is just weird. Agree on the cave issue. I'll get that fixed. Since the mouth was bigger I'm trying to make it look like there are more layers to the back of the cave.

One thing I wish I had though was a Small Sheet of the "Sandy Stone" texture used around the edges of the cliffs. I think that would be a much better replacement for that yellow chicken scratch the current desert tileset uses for "parched earth".
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Re: Len's Desert Ground [WIP] (Revisted)

Post by Matt »

Yeah i meant Trello. Len is still alive, what is going on with WoA?
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Re: Len's Desert Ground [WIP] (Revisted)

Post by wushin »

Lets keep on topic about the art. You can PM Len if you 2 want to chat.
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Re: Len's Desert Ground [WIP] (Revisted)

Post by wushin »

Authors: Len
Contributors: Wushin
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Re: Len's Desert Ground [WIP] (Revisted)

Post by wushin »

Brought the cave back in line.
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Re: Len's Desert Ground [WIP] (Revisted)

Post by Len »

Seems to work
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Re: Len's Desert Ground [WIP] (Revisted)

Post by veryape »

This looks really good. Is it planned to replace the current dessert tiles or be used for a new area?
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Re: Len's Desert Ground [WIP] (Revisted)

Post by wushin »

I'm heading towards replacing some of the art and making the rest a bit more cohesive. Trying to re-map tilesets as well for better mapping. Then tackle the remapping of current maps into better map<->world perspective.
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Re: Len's Desert Ground [WIP] (Revisted)

Post by wushin »

Plan on modifying Modanung desert city revision into it and drop the older desert houses all together.
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