Heads for species/races. [WIP] [REQ]

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wushin
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Heads for species/races. [WIP] [REQ]

Post by wushin » 12 Sep 2014, 14:31

We are working on adding the race/species of player models:

So far we have heads for Tritans (Merfolk) and Gispaans (Demoic)
https://github.com/mekolat/tmwa-client- ... ee/species

We need more styles of hair for them.

The Tritans need to have a amphibian - fish look; Fins, head patterns, etc.

The Gispaans have a demonic look with horns.

We are also trying to decide on what 4th style of race we should do.
We are thinking either a Goblin/Orc/Troll kinda look or Undead of some sort.

Each sheet is has 3 dye channels so multiple Hair/Colors can be used.
It also uses the Manaplus Palette system.
Attachments
hairstyle24.png
Gispaan Example
hairstyle24.png (2.13 KiB) Viewed 4414 times
hairstyle27.png
Tritan Example
hairstyle27.png (3.13 KiB) Viewed 4414 times
hairstyle29.png
Gispaan - base
hairstyle29.png (1.76 KiB) Viewed 4414 times
hairstyle28.png
Tritan - base
hairstyle28.png (2.06 KiB) Viewed 4414 times
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Re: Heads for species/races. [WIP] [REQ]

Post by Reid » 13 Sep 2014, 01:41

An error that alige and I made on evol was to change the position of some races' eyes, be prudent if you want to touch them as it can looks very badly with some glass and hats.
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Re: Heads for species/races. [WIP] [REQ]

Post by wushin » 14 Sep 2014, 02:04

Thats why they both use a base model eye. As finned folk use normal eye and the Gispaans use the evil eye look. Which is why I was thinking the last would just use a modified normal eye but we change the pattern to allow a more hollow/sunken look.
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Re: Heads for species/races. [WIP] [REQ]

Post by wushin » 26 Oct 2014, 16:34

Sparron Base proposal. Went a mix of Undead/Orc looking. Would use the Standard hairs but Darker colors.
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undead.png
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Re: Heads for species/races. [WIP] [REQ]

Post by deepthought » 27 Oct 2014, 20:27

Does the races have any specific advantage or just looks are changed ?
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Re: Heads for species/races. [WIP] [REQ]

Post by wushin » 27 Oct 2014, 20:28

For now just looks changed.
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Re: Heads for species/races. [WIP] [REQ]

Post by T.W.G. Solomons » 29 Oct 2014, 18:26

I'm not sure if is this, but here is my suggestion:
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Re: Heads for species/races. [WIP] [REQ]

Post by wushin » 29 Oct 2014, 19:26

Yeah, that's sweet. I really like that.
The Hair does need to have a channel associated with it that is not Red or Greyscale as the Hair, Face and Eyes are different color schemes. Dye Channels
Manaplus accepts Hex coded colors and can replace the Dye channels with the Dye strings.
As you will notice the base model is not skin toned at all. Base Model
Human Sprite XML

Code: Select all

    <sprite gender="male">model/male.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#2f312f,727471,a4a6a3,dad5f5;#3a3a3a,d5d5d5</sprite>
Thus the head/hair styles need to be a 3 color channel so they can be dyed via client to change the colors. Current the RED channel is being used for the Hair channel.
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Re: Heads for species/races. [WIP] [REQ]

Post by gumi » 11 Nov 2014, 05:23

T.W.G. Solomons wrote:I'm not sure if is this, but here is my suggestion:
love it <3
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Re: Heads for species/races. [WIP] [REQ]

Post by T.W.G. Solomons » 12 Nov 2014, 01:33

Thank you Meko and Wushin.
wushin wrote:The Hair does need to have a channel associated with it that is not Red or Greyscale as the Hair, Face and Eyes are different color schemes.
:? This system seems difficult. Unfortunately, i know nothing of these things. The most i could do is put in the same gray scale of others hair styles.

(sorry for the bad english)
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Re: Heads for species/races. [WIP] [REQ]

Post by wushin » 12 Nov 2014, 01:58

If you can post the Hair alone (no head attached) in greyscale one of the devs can give it channels and associate the dyes with it.
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Re: Heads for species/races. [WIP] [REQ]

Post by wushin » 11 Aug 2015, 16:17

Bumping because we still need someone to make hairstyles for the species.
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Re: Heads for species/races. [WIP] [REQ]

Post by wushin » 23 Aug 2015, 16:19

Shameless bump. Does anyone want to make some species head/hairs?
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Re: Heads for species/races. [WIP] [REQ]

Post by SDN » 06 Sep 2015, 11:25

Alternative horns for Gaspian race. :alt-5:
hairstyle_gaspian_2.png
hairstyle_gaspian_2.png (3.12 KiB) Viewed 3563 times
Next, will be Tritans. :alt-0:

Ps: Edited to clean the outline, deleting all manual AA that looks weird in dark background.
Last edited by SDN on 07 Sep 2015, 14:33, edited 2 times in total.
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Re: Heads for species/races. [WIP] [REQ]

Post by soseki » 06 Sep 2015, 11:42

SDN wrote:Alternative horns for Gaspian race. :alt-5:
hairstyle_gaspian_horns_1.png
Next, will be Tritans. :alt-0:
:o Those horns should be a hat!
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