[WIP] Neoriceisgood's monster ideas
[WIP] Neoriceisgood's monster ideas
From the collection of forgotten stuff I found a pixelart made by neoriceisgood with several monsters. Some of these monsters already exist in TMW (scorpion, snake, bat, red lizard, maggot, giant maggot, slimes) and basically I want to develop some of the forgotten concepts:
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[+] "Greenie Lizard":
Spritesheet - XML File
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[+] "Wombat":
Spritesheet - XML File
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[+] "Fat Lizard/Lava Goblin":
Spritesheet - XML File - (WIP > Particle effect)
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[+] "Sabretooth Lion/Lynx":
Spritesheet: (WIP) - XML File - Particle - Effect XML
To test them ingame, any Manaplus user can just copy the following .zip file:
https://dl.dropboxusercontent.com/u/364 ... omdata.zip
In the "customdata" folder in Manaplus, If "customdata" folder doesn't exist, you have to create it.
Something like "/YOURINSTALLATIONPATH/logs/customdata/customdata.zip" or "C:\Program Files\Manaplus\logs\customdata\customdata.zip".
When Manaplus starts again, custom data will be loaded and you can see these monsters replacing others in TMW, have fun finding where they are
---------------------------------
[+] "Greenie Lizard":
Spritesheet - XML File
---------------------------------
[+] "Wombat":
Spritesheet - XML File
---------------------------------
[+] "Fat Lizard/Lava Goblin":
Spritesheet - XML File - (WIP > Particle effect)
---------------------------------
[+] "Sabretooth Lion/Lynx":
Spritesheet: (WIP) - XML File - Particle - Effect XML
To test them ingame, any Manaplus user can just copy the following .zip file:
https://dl.dropboxusercontent.com/u/364 ... omdata.zip
In the "customdata" folder in Manaplus, If "customdata" folder doesn't exist, you have to create it.
Something like "/YOURINSTALLATIONPATH/logs/customdata/customdata.zip" or "C:\Program Files\Manaplus\logs\customdata\customdata.zip".
When Manaplus starts again, custom data will be loaded and you can see these monsters replacing others in TMW, have fun finding where they are
Last edited by pateame on 01 Jun 2015, 04:37, edited 10 times in total.
Re: [WIP] Neoriceisgood's monster ideas
I really do like neoriceisgood monsters. However they are designed for a 16x16px tileset with a 16x32px human scale. Our tilesets are designed 32x32px tiles with a 32x64px human scale. This mean that some of the monsters are actually to small for our world. Take for example the skeleton and the sand golem. Our hero can just trample on them. It would be great if you made these monsters at least twice as big, so that they are a real danger for our hero!
It is nice to see someone working on these concepts though
Also which one is the lion? from top to bottom you have: Lizard, Wombat, Dragon-like creature, and Stone Golem. I guess you mean the Wombat?
It is nice to see someone working on these concepts though
Also which one is the lion? from top to bottom you have: Lizard, Wombat, Dragon-like creature, and Stone Golem. I guess you mean the Wombat?
Re: [WIP] Neoriceisgood's monster ideas
To put graphics in context I did the following comparison with the previous human's spritesheet, the current one and the tiny mobs.EJlol wrote: they are designed for a 16x16px tileset with a 16x32px human scale. Our tilesets are designed 32x32px tiles with a 32x64px human scale.
Do it bigger can be a possibility. If we scale them with double size, the lizard will looks like an alligator, the wombat as a bear, and the fat lizard like a fat dragon.
I mean this one, looks like a sabretooth cat/lynx. It has a good size compared with playerset but textures and animations seems hard to do.EJlol wrote: Also which one is the lion?
Last edited by pateame on 25 May 2015, 19:09, edited 1 time in total.
- wushin
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Re: [WIP] Neoriceisgood's monster ideas
Put in Fire Goblin, Moggun and Yeti for reference.
The secret to getting all the important stuff done is doing nothing.
Re: [WIP] Neoriceisgood's monster ideas
I'm starting to draw animations but using the original monster scale.The problem is to become tiny mobs into a real challenge for players, maybe with more creative ways to attack, not only bite/punch/slash the hero. I take White Slime as a reference, it's tiny but does a big damage if provoked:
(explosion effect isn't mine, is from killjerman78 at devianart just to illustrate the idea. I suppose coders can do particle effects with explosions like that)
@EDIT: doing a first try with sabretooth animations
(explosion effect isn't mine, is from killjerman78 at devianart just to illustrate the idea. I suppose coders can do particle effects with explosions like that)
@EDIT: doing a first try with sabretooth animations
Last edited by pateame on 22 May 2015, 23:59, edited 3 times in total.
Re: [WIP] Neoriceisgood's monster ideas
I really like the golem and the lizard/cameleon(?)
Re: [WIP] Neoriceisgood's monster ideas
it's hard to find different ways to attack the player when mobs are too small. I've some progress with animations, but still far to be finished.
In small/middle size monsters, the particle effects merges as a possibility to make stronger attacks, like the "troll" for example.
The "Sonic Waves" attack above is a concept idea to transform into particle effects code (?), still need to learn how to do it. Later!
In small/middle size monsters, the particle effects merges as a possibility to make stronger attacks, like the "troll" for example.
The "Sonic Waves" attack above is a concept idea to transform into particle effects code (?), still need to learn how to do it. Later!
Last edited by pateame on 26 May 2015, 20:37, edited 1 time in total.
- wushin
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Re: [WIP] Neoriceisgood's monster ideas
I like the idea of sonic roars and such as attacks.
The secret to getting all the important stuff done is doing nothing.
Re: [WIP] Neoriceisgood's monster ideas
That lion with the sonic attack should go well with the egyptian theme monsters and graphics we have here.
Just an idea i got when looking at it.
Just an idea i got when looking at it.
Characters: veryape / Captain Dunce / Elvara / veryapeGM
Re: [WIP] Neoriceisgood's monster ideas
Having fun trying to develop the waves attack with customdata 'bruteforce'.
To get the waves in all views, I did an "invisible bow-weapon" with "wave missiles" for the monster. Particle effect now have 8 rotation frames including diagonals, like an arrow. Still testing some values to improve it:
https://dl.dropboxusercontent.com/u/364 ... rticle.xml
https://dl.dropboxusercontent.com/u/364 ... s/wave.png
To get the waves in all views, I did an "invisible bow-weapon" with "wave missiles" for the monster. Particle effect now have 8 rotation frames including diagonals, like an arrow. Still testing some values to improve it:
https://dl.dropboxusercontent.com/u/364 ... rticle.xml
https://dl.dropboxusercontent.com/u/364 ... s/wave.png
Re: [WIP] Neoriceisgood's monster ideas
I like this thread!
- wushin
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Re: [WIP] Neoriceisgood's monster ideas
This all looks so very good.
The secret to getting all the important stuff done is doing nothing.
Re: [WIP] Neoriceisgood's monster ideas
I couldn't edit the first post, but I did updated the dropbox files with the following stuff:
"Greenie Lizard" and "Wombat/Wombear" :
Spritesheet + XML updated with a stand animation
"Fat Lizard/Lava Goblin"
I quit the idea of the self-explosion attack. In change I did a particle bullet to be used as a simple fireball projectile for long-range attacks.
[+] Particle + XML
https://dl.dropboxusercontent.com/u/364 ... reball.png
https://dl.dropboxusercontent.com/u/364 ... rticle.xml
[+] Preview using particle attack
"Greenie Lizard" and "Wombat/Wombear" :
Spritesheet + XML updated with a stand animation
"Fat Lizard/Lava Goblin"
I quit the idea of the self-explosion attack. In change I did a particle bullet to be used as a simple fireball projectile for long-range attacks.
[+] Particle + XML
https://dl.dropboxusercontent.com/u/364 ... reball.png
https://dl.dropboxusercontent.com/u/364 ... rticle.xml
[+] Preview using particle attack