[CPT] Ride on a Mob
[CPT] Ride on a Mob
This idea comes after see some similiar progress in Evol online fork. They did an action pose for riding and it looks cool:
But my question is: ¿Is possible to create a ride pose action and use it without break the monster graphics?. I did a different pose of the Evol online for this example
And after test this idea, it didn't work because the player graphics layer are placed always over the monster graphics layer, so the monster graphics got broken in south view when the monster head is overwritted, or when player arms/legs are around the monster head/ears on side views.
¿The solution?, ¿the long-waited paper doll system? Maybe it can solves all the graphics layer problems, but by the moment I just edited manually the monster spritesheets, and for testing I used the item transformation feature to transform me into monster+human spritesheet and "ride".
It didn't solve other problems as show the items that player got equiped while riding on the mob, the hairstyles and races... but can be an excuse to use a wearable item required to ride for example. like a cape or full dress robe
For example: a robe that only let show the player face replacing other items, like the teleporter's robe:
the robe is dyeable, so we can use different colors for different monsters and features... Just dropping the idea.
But my question is: ¿Is possible to create a ride pose action and use it without break the monster graphics?. I did a different pose of the Evol online for this example
And after test this idea, it didn't work because the player graphics layer are placed always over the monster graphics layer, so the monster graphics got broken in south view when the monster head is overwritted, or when player arms/legs are around the monster head/ears on side views.
¿The solution?, ¿the long-waited paper doll system? Maybe it can solves all the graphics layer problems, but by the moment I just edited manually the monster spritesheets, and for testing I used the item transformation feature to transform me into monster+human spritesheet and "ride".
It didn't solve other problems as show the items that player got equiped while riding on the mob, the hairstyles and races... but can be an excuse to use a wearable item required to ride for example. like a cape or full dress robe
For example: a robe that only let show the player face replacing other items, like the teleporter's robe:
the robe is dyeable, so we can use different colors for different monsters and features... Just dropping the idea.
Last edited by pateame on 20 Oct 2015, 04:17, edited 2 times in total.
Re: [DIS] Ride on a Mob
This looks good
“I do not want your admiration now, because I do not want your insults in the future. I bear with my loneliness now, in order to avoid greater loneliness in the years ahead. You see, loneliness is the price we have to pay for being born in this modern age, so full of freedom, independence, and our own egotistical selves.”
Re: [DIS] Ride on a Mob
It was a booooring copy/paste work to finish this, but finally got the spritesheets for testing:
[+] Bird:
[+] Spritesheet + XML
https://dl.dropboxusercontent.com/u/364 ... d-ride.png
https://dl.dropboxusercontent.com/u/364 ... d-ride.xml
[+] Donbone:
[+] Spritesheet + XML
https://dl.dropboxusercontent.com/u/364 ... e-ride.png
https://dl.dropboxusercontent.com/u/364 ... e-ride.xml
[+] Mouboo:
[+] Spritesheet + XML
https://dl.dropboxusercontent.com/u/364 ... o-ride.png
https://dl.dropboxusercontent.com/u/364 ... o-ride.xml
The spritesheets also have the attack and death frames finished, but I'm too lazy to do more previews now. Maybe the dress/robe and the body should move a bit while riding, but it's enough for my "localhost quality standards" xD.
Have fun!
[+] Bird:
[+] Spritesheet + XML
https://dl.dropboxusercontent.com/u/364 ... d-ride.png
https://dl.dropboxusercontent.com/u/364 ... d-ride.xml
[+] Donbone:
[+] Spritesheet + XML
https://dl.dropboxusercontent.com/u/364 ... e-ride.png
https://dl.dropboxusercontent.com/u/364 ... e-ride.xml
[+] Mouboo:
[+] Spritesheet + XML
https://dl.dropboxusercontent.com/u/364 ... o-ride.png
https://dl.dropboxusercontent.com/u/364 ... o-ride.xml
The spritesheets also have the attack and death frames finished, but I'm too lazy to do more previews now. Maybe the dress/robe and the body should move a bit while riding, but it's enough for my "localhost quality standards" xD.
Have fun!
- wushin
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Re: [DIS] Ride on a Mob
+1 AMAZING
The secret to getting all the important stuff done is doing nothing.
- SriNitayanda
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Re: [CPT] Ride on a Mob
+1, all the stuff you presented so far seemed amazing. hope we'll see them in game
In control of tmw media (aka @broadcast) and tmw financial sector (aka GMstorage) | also a member of tmw Bilderberg Group (aka Phoenix Council guild)
2013-11/26/#General.log:[15:00] veryape: meh, guild is down, we cant conspire at all
2013-11/26/#General.log:[15:00] veryape: meh, guild is down, we cant conspire at all
Re: [DIS] Ride on a Mob
TY everybody.
Here's another monster to ride on it:
[+] Giant Maggot:
[+] Spritesheet + XML
https://dl.dropboxusercontent.com/u/364 ... t-ride.png
https://dl.dropboxusercontent.com/u/364 ... t-ride.xml
Other ideas was Yetis, Wolverns, even the packer and herbagressor from the forgotten stuff,
BUT I think we need to create a context to introduce this stuff (like a backstory, NPCs, items, scripts, etc) before start a "ride-o-mania". What I still need to do is:
- Monsters: I need to add a new layer with the straps that control the horse, the strap can be another item used as an attack item, since if we attack using a bow or long-range magic while transformed, the animations didn't display correctly.
- Items: Improve the robe/dress to make it a wearable item for the full playerset, and add boobs for a female version too (?).
And improve/fix whatever be needed from your suggestions and ideas.
Here's another monster to ride on it:
[+] Giant Maggot:
[+] Spritesheet + XML
https://dl.dropboxusercontent.com/u/364 ... t-ride.png
https://dl.dropboxusercontent.com/u/364 ... t-ride.xml
Other ideas was Yetis, Wolverns, even the packer and herbagressor from the forgotten stuff,
BUT I think we need to create a context to introduce this stuff (like a backstory, NPCs, items, scripts, etc) before start a "ride-o-mania". What I still need to do is:
- Monsters: I need to add a new layer with the straps that control the horse, the strap can be another item used as an attack item, since if we attack using a bow or long-range magic while transformed, the animations didn't display correctly.
- Items: Improve the robe/dress to make it a wearable item for the full playerset, and add boobs for a female version too (?).
And improve/fix whatever be needed from your suggestions and ideas.
Re: [CPT] Ride on a Mob
Since the mouboo is partly based on a dog, maybe you can make the strap a bone?
Re: [CPT] Ride on a Mob
@EDIT: Another monster to ride
[+] Preview:
[+] Spritesheet + XML
https://dl.dropboxusercontent.com/u/364 ... r-ride.png
https://dl.dropboxusercontent.com/u/364 ... r-ride.xml
@ITEMS: Here's the item icon for the "Tunic"
And the spritesheet with all the player poses for male and female:
[+] Male Spritesheet + XML:
https://dl.dropboxusercontent.com/u/364 ... c-male.png
https://dl.dropboxusercontent.com/u/364 ... c-male.xml
[+] Female Spritesheet + XML:
https://dl.dropboxusercontent.com/u/364 ... female.png
https://dl.dropboxusercontent.com/u/364 ... female.xml
[+] About the strap item:
As concept I used two gemstones attached to a stick (¿a bone? can be possible) thinking in a magic system like some RPGs where the gemstones can be used for element attacks. The idea is to change the monster you can ride depending of the gemstone attached to the strap, something like:
Amethyst = Dark > Donbone
Emerald = Earth > Giant Maggot
Topaz = Wind > Bird
Diamond = Ether > Mouboo
Sapphir= Water > Herbagressor
Ruby = Fire > ??????
[+] Preview:
[+] Spritesheet + XML
https://dl.dropboxusercontent.com/u/364 ... r-ride.png
https://dl.dropboxusercontent.com/u/364 ... r-ride.xml
@ITEMS: Here's the item icon for the "Tunic"
And the spritesheet with all the player poses for male and female:
[+] Male Spritesheet + XML:
https://dl.dropboxusercontent.com/u/364 ... c-male.png
https://dl.dropboxusercontent.com/u/364 ... c-male.xml
[+] Female Spritesheet + XML:
https://dl.dropboxusercontent.com/u/364 ... female.png
https://dl.dropboxusercontent.com/u/364 ... female.xml
[+] About the strap item:
As concept I used two gemstones attached to a stick (¿a bone? can be possible) thinking in a magic system like some RPGs where the gemstones can be used for element attacks. The idea is to change the monster you can ride depending of the gemstone attached to the strap, something like:
Amethyst = Dark > Donbone
Emerald = Earth > Giant Maggot
Topaz = Wind > Bird
Diamond = Ether > Mouboo
Sapphir= Water > Herbagressor
Ruby = Fire > ??????
Re: [CPT] Ride on a Mob
I'd ride that
Re: [CPT] Ride on a Mob
Sorry but the skytlurks are too wild to be tamed...TRGN wrote:Skytlurks. Got it?
This is a Skytlurk. ->meko wrote:I'd ride that
Re: [CPT] Ride on a Mob
This is amazing!
I would love if some mounts were only available for some people. Like dark mages have Demonic Mouboos to ride, the others can't ride them. Mouboos should only be available for light mages etc.
I would love if some mounts were only available for some people. Like dark mages have Demonic Mouboos to ride, the others can't ride them. Mouboos should only be available for light mages etc.
Characters: veryape / Captain Dunce / Elvara / veryapeGM
Re: [CPT] Ride on a Mob
but what if you're *not* a mage?
- SriNitayanda
- TMW Adviser
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Re: [DIS] Ride on a Mob
meko wrote:but what if you're *not* a mage?
You ride a Giant Maggot.pateame wrote:TY everybody.
Here's another monster to ride on it:
[+] Giant Maggot:
[+] Spritesheet + XML
https://dl.dropboxusercontent.com/u/364 ... t-ride.png
https://dl.dropboxusercontent.com/u/364 ... t-ride.xml
In control of tmw media (aka @broadcast) and tmw financial sector (aka GMstorage) | also a member of tmw Bilderberg Group (aka Phoenix Council guild)
2013-11/26/#General.log:[15:00] veryape: meh, guild is down, we cant conspire at all
2013-11/26/#General.log:[15:00] veryape: meh, guild is down, we cant conspire at all
Re: [CPT] Ride on a Mob
Evol started implementing his pets/mounts system and I'm waiting to see that working first. I still do not think this [CPT] can be used ingame unless you burn it all and start a world from fresh since it's using lots of workarounds for the game limitations and not solving the bugs at all.
But people can just use these files now as customdata patches to improve their gameplay experience and ride whatever they wanted. If learn how to modify the local content of the game is required to ride, then everybody win.
But people can just use these files now as customdata patches to improve their gameplay experience and ride whatever they wanted. If learn how to modify the local content of the game is required to ride, then everybody win.