[CPT] Ride on a Mob

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pateame

[CPT] Ride on a Mob

Post by pateame »

This idea comes after see some similiar progress in Evol online fork. They did an action pose for riding and it looks cool:
Image
But my question is: ¿Is possible to create a ride pose action and use it without break the monster graphics?. I did a different pose of the Evol online for this example
Image
And after test this idea, it didn't work because the player graphics layer are placed always over the monster graphics layer, so the monster graphics got broken in south view when the monster head is overwritted, or when player arms/legs are around the monster head/ears on side views.
Image
¿The solution?, ¿the long-waited paper doll system? Maybe it can solves all the graphics layer problems, but by the moment I just edited manually the monster spritesheets, and for testing I used the item transformation feature to transform me into monster+human spritesheet and "ride".
Image
It didn't solve other problems as show the items that player got equiped while riding on the mob, the hairstyles and races... but can be an excuse to use a wearable item required to ride for example. like a cape or full dress robe
For example: a robe that only let show the player face replacing other items, like the teleporter's robe:
Image
the robe is dyeable, so we can use different colors for different monsters and features... Just dropping the idea.
Last edited by pateame on 20 Oct 2015, 04:17, edited 2 times in total.
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soseki
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Re: [DIS] Ride on a Mob

Post by soseki »

This looks good :alt-6:
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Re: [DIS] Ride on a Mob

Post by pateame »

It was a booooring copy/paste work to finish this, but finally got the spritesheets for testing:

[+] Bird:
Image
[+] Spritesheet + XML
https://dl.dropboxusercontent.com/u/364 ... d-ride.png
https://dl.dropboxusercontent.com/u/364 ... d-ride.xml

[+] Donbone:
Image
[+] Spritesheet + XML
https://dl.dropboxusercontent.com/u/364 ... e-ride.png
https://dl.dropboxusercontent.com/u/364 ... e-ride.xml

[+] Mouboo:
Image
[+] Spritesheet + XML
https://dl.dropboxusercontent.com/u/364 ... o-ride.png
https://dl.dropboxusercontent.com/u/364 ... o-ride.xml

The spritesheets also have the attack and death frames finished, but I'm too lazy to do more previews now. Maybe the dress/robe and the body should move a bit while riding, but it's enough for my "localhost quality standards" xD.
Have fun! :P
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Re: [DIS] Ride on a Mob

Post by wushin »

+1 AMAZING
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Re: [CPT] Ride on a Mob

Post by SriNitayanda »

+1, all the stuff you presented so far seemed amazing. hope we'll see them in game
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pateame

Re: [DIS] Ride on a Mob

Post by pateame »

TY everybody.
Here's another monster to ride on it:
[+] Giant Maggot:
Image
[+] Spritesheet + XML
https://dl.dropboxusercontent.com/u/364 ... t-ride.png
https://dl.dropboxusercontent.com/u/364 ... t-ride.xml

Other ideas was Yetis, Wolverns, even the packer and herbagressor from the forgotten stuff,
BUT I think we need to create a context to introduce this stuff (like a backstory, NPCs, items, scripts, etc) before start a "ride-o-mania". What I still need to do is:
- Monsters: I need to add a new layer with the straps that control the horse, the strap can be another item used as an attack item, since if we attack using a bow or long-range magic while transformed, the animations didn't display correctly.
ImageImage
- Items: Improve the robe/dress to make it a wearable item for the full playerset, and add boobs for a female version too (?).
And improve/fix whatever be needed from your suggestions and ideas.
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Re: [CPT] Ride on a Mob

Post by EJlol »

Since the mouboo is partly based on a dog, maybe you can make the strap a bone?
pateame

Re: [CPT] Ride on a Mob

Post by pateame »

@EDIT: Another monster to ride
[+] Preview:
Image
[+] Spritesheet + XML
https://dl.dropboxusercontent.com/u/364 ... r-ride.png
https://dl.dropboxusercontent.com/u/364 ... r-ride.xml

@ITEMS: Here's the item icon for the "Tunic" Image
And the spritesheet with all the player poses for male and female:
[+] Male Spritesheet + XML:
Image
https://dl.dropboxusercontent.com/u/364 ... c-male.png
https://dl.dropboxusercontent.com/u/364 ... c-male.xml
[+] Female Spritesheet + XML:
Image
https://dl.dropboxusercontent.com/u/364 ... female.png
https://dl.dropboxusercontent.com/u/364 ... female.xml

[+] About the strap item:
As concept I used two gemstones attached to a stick (¿a bone? can be possible) thinking in a magic system like some RPGs where the gemstones can be used for element attacks. The idea is to change the monster you can ride depending of the gemstone attached to the strap, something like:
Amethyst = Dark > Donbone
Emerald = Earth > Giant Maggot
Topaz = Wind > Bird
Diamond = Ether > Mouboo
Sapphir= Water > Herbagressor
Ruby = Fire > ??????
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Re: [CPT] Ride on a Mob

Post by TRGN »

Skytlurks. Got it?
This is a Skytlurk. -> Image
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gumi
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Re: [CPT] Ride on a Mob

Post by gumi »

I'd ride that
pateame

Re: [CPT] Ride on a Mob

Post by pateame »

TRGN wrote:Skytlurks. Got it?
This is a Skytlurk. -> Image
meko wrote:I'd ride that
Sorry but the skytlurks are too wild to be tamed... :lol:
Image
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Re: [CPT] Ride on a Mob

Post by veryape »

This is amazing!

I would love if some mounts were only available for some people. Like dark mages have Demonic Mouboos to ride, the others can't ride them. Mouboos should only be available for light mages etc.
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gumi
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Re: [CPT] Ride on a Mob

Post by gumi »

but what if you're *not* a mage?
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Re: [DIS] Ride on a Mob

Post by SriNitayanda »

meko wrote:but what if you're *not* a mage?
pateame wrote:TY everybody.
Here's another monster to ride on it:
[+] Giant Maggot:
Image
[+] Spritesheet + XML
https://dl.dropboxusercontent.com/u/364 ... t-ride.png
https://dl.dropboxusercontent.com/u/364 ... t-ride.xml
You ride a Giant Maggot.
In control of tmw media (aka @broadcast) and tmw financial sector (aka GMstorage) | also a member of tmw Bilderberg Group (aka Phoenix Council guild)
2013-11/26/#General.log:[15:00] veryape: meh, guild is down, we cant conspire at all
pateame

Re: [CPT] Ride on a Mob

Post by pateame »

Evol started implementing his pets/mounts system and I'm waiting to see that working first. I still do not think this [CPT] can be used ingame unless you burn it all and start a world from fresh since it's using lots of workarounds for the game limitations and not solving the bugs at all.
But people can just use these files now as customdata patches to improve their gameplay experience and ride whatever they wanted. If learn how to modify the local content of the game is required to ride, then everybody win.
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