[CPT] Improve stand animations

All development of pixel art, maps and other graphics.


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pateame

[CPT] Improve stand animations

Post by pateame »

There's some monsters ingame wich looks like freezed because only uses one frame for the stand action, the idea of this thread is to develop what is missing in animations.
Here's an update two old concepts I helped to develop in the past, first the Yeti with a stand animation and XML updated:
[+] Preview:
Image
[+] Spritesheet + XML:
https://dl.dropboxusercontent.com/u/364 ... s/yeti.png
https://dl.dropboxusercontent.com/u/364 ... s/yeti.xml

And by last, the moggun with a stand animation and XML updated:
[+] Preview:
Image
[+] Spritesheet + XML:
https://dl.dropboxusercontent.com/u/364 ... moggun.png
https://dl.dropboxusercontent.com/u/364 ... moggun.xml
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gumi
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Joined: 19 May 2014, 18:18

Re: [CPT] Improve stand animations

Post by gumi »

For the yeti, the frame facing down looks very good and for the moggun the left and right frames are nice but the rest somehow just doesn't feel right.
anyway, good work :alt-3:
pateame

Re: [CPT] Improve stand animations

Post by pateame »

Animations and spritesheets updated.
It's a bit different now but I think it's not finished because now I see that the moggun spritesheet need some redraws for outlines and shading, same with some yeti views... so it'll take some time
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