Mage cloth armor

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Oriathelus
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Mage cloth armor

Post by Oriathelus »

Hi everybody!
I'm new here and I'm testing and learning about pixelart.
I'm creating a chest for mages, a cloth armor type:

Image
Well, I'm just posting here to see the opinion of yours, and ask a silly question.
Why my player sprite is in this strange colors? I prefer to test the sprites with the real player sprite colors, I didn't found it in the game files, could someone tell me where to find it or send me the sprites, please? Male and female sprites.

I hope my english is easy to understand :roll:
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wushin
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Re: Mage cloth armor

Post by wushin »

We use Dye Channels on the pixel art so we can make it various colors. https://www.themanaworld.org/index.php/Dev:Image_dyeing

You can find the items colors in the client-data xml https://github.com/themanaworld/tmwa-cl ... weater.xml
The secret to getting all the important stuff done is doing nothing.
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Oriathelus
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Re: Mage cloth armor

Post by Oriathelus »

wushin wrote:We use Dye Channels on the pixel art so we can make it various colors. https://www.themanaworld.org/index.php/Dev:Image_dyeing

You can find the items colors in the client-data xml https://github.com/themanaworld/tmwa-cl ... weater.xml
But the items can go colored to the game, right? I mean, we don't need to save them in these Dye Channels, do we?
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wushin
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Re: Mage cloth armor

Post by wushin »

Yes we prefer to have them in channels so we can color them with the client.

Each channel supports multiple # Hex color codes to color/shade that channel.

A single colored item gives us 1 item. A single dye channel gives us 100s of items.

We make content for reuse so if people fork or clone a server the ability to drastically change the color theme is there. In addition to allowing the game to have billions of NPC/Monster/Player equipment combinations

NOTE: With exceptions for "custom crafted" or Exceptional works which can stand alone. Something players would consider "Epic" or "Rare" quality.
The secret to getting all the important stuff done is doing nothing.
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