[WIP] New tiles for gy and dead town

All development of pixel art and graphics
Post Reply
User avatar
Saulc
Novice
Novice
Posts: 292
Joined: 08 Mar 2015, 22:53
Location: France
Contact:

[WIP] New tiles for gy and dead town

Post by Saulc » 27 Apr 2016, 17:46

Hello i draw a tiles for caretaker house and for new town with same style of crypt bulding.
tell me what do you think about it !
apane est une merde.PNG
apane est une merde.PNG (398.5 KiB) Viewed 1172 times
Caretaker house
GYTOWN.png
GYTOWN.png (63.64 KiB) Viewed 1172 times
If you want i can do new 26-1 map with this tile.
Regard
Feel Free to join Moubootaur Legends server now!
ML GitLab
ML Discord
Image
User avatar
Micksha
Senior Developer
Senior Developer
Posts: 178
Joined: 18 Dec 2015, 16:34

Re: [WIP] New tiles for gy and dead town

Post by Micksha » 27 Apr 2016, 21:00

Great building, really looks like a small buring vault :)

As it is more as a grave, maybe it could be used as an additional building a little outside of Asphodel Moor where Golbenez lives. I would not replace all buildings, cos it doesnt look too comfortable for living in it, and Asphodel Moor should remain a town not a part of graveyard.

Some graphical thoughts from me (as I am the opposite to a pro pixel artist, I can only hope they are useful :)

- the door frame looks very narrow, maybe you can make it a little wider
- The roof: It looks like the building has a flat roof with the added rooftiles, the shadow of transistion area should be removed and the connection could be overhauled a little.
- the top of the front wall has a big brick left and a small brick right; I would prefer same size there.

Thats all from my side, maybe its useful, maybe it isnt. Thanks for your work anyway, its a great job!!
Post Reply