[REQ] Sewer Water
[REQ] Sewer Water
We need a sewer-water tile and its transition with the pavement ground that will be used in the sewer.
The transition should permit the player to walk on both side of the tunnel.
The transition should also mimic the wall-water transition from this tileset: https://gitlab.com/evol/clientdata/raw/ ... ckwall.png
The transition should permit the player to walk on both side of the tunnel.
The transition should also mimic the wall-water transition from this tileset: https://gitlab.com/evol/clientdata/raw/ ... ckwall.png
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect
Re: [REQ] Sewer Water
A little ground try with EJ's tiles.
The ground tile is a variation from one of IvanMorve unused tile from the Village tileset.
The ground tile is a variation from one of IvanMorve unused tile from the Village tileset.
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect
Re: [REQ] Sewer Water
I see you ditched the border between the water and the floor tile. It looks better than before, though I do think a border is necessary. Have you tried making a border with the same grey palette as the floor tile? As for the water tile, I later saw I missed saw the highlight of the water in the upper right corner. I have fixed that in that in the image I posted to the forum I also think that the horizontal transition the highlight of the water is quite bad, and now that I think about it, I haven't looked how that was in the blockwall tileset, and just drew some vertical lines instead . That could also use some improvement in my opinion.
Re: [REQ] Sewer Water
Here is a little update, there are mostly only some transition tiles missing and some tiles to complete now.
Edit: I added a map example, just to show the current progress.
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect
Re: [REQ] Sewer Water
Nice update
Though I can't say I get a sewer feeling yet. The sewer floor is too clean. Pipes and opening holes where the water flows into the sewer are missing etc. When I have some more times I will see whether I can draw some props for it. This week I'm very busy, but next week I hopefully should have a little bit time left.
Though I can't say I get a sewer feeling yet. The sewer floor is too clean. Pipes and opening holes where the water flows into the sewer are missing etc. When I have some more times I will see whether I can draw some props for it. This week I'm very busy, but next week I hopefully should have a little bit time left.
Re: [REQ] Sewer Water
Basic water and wall are done IMO.
Think that we can/will add an overlay effect to extend the sewer effect. I opened a REQ for pipes on another thread, but feel free to contribute any kind of tiles like sewer garbage, pipes on wall or whatever, we can do a nice graphic atmosphere with that release.
Think that we can/will add an overlay effect to extend the sewer effect. I opened a REQ for pipes on another thread, but feel free to contribute any kind of tiles like sewer garbage, pipes on wall or whatever, we can do a nice graphic atmosphere with that release.
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"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect
Re: [REQ] Sewer Water
Hey there,
I tried to work a bit on the tileset, and added "diagonal" tiles, a bridge, some pipes (only lineart for now) and tried some other stuff. The missing wall tiles are found in the Artis-indoor-cellar tileset. The red-marked tiles are obsolete imo.
I will add a testmap with the discussed mapping style for sewer (minimize walkways, make everything a bit narrow but still playable).
Happy about all comments on this.
ps. the rotated floor I will fix too.
edit: add quick test map, updated tileset:
I tried to work a bit on the tileset, and added "diagonal" tiles, a bridge, some pipes (only lineart for now) and tried some other stuff. The missing wall tiles are found in the Artis-indoor-cellar tileset. The red-marked tiles are obsolete imo.
I will add a testmap with the discussed mapping style for sewer (minimize walkways, make everything a bit narrow but still playable).
Happy about all comments on this.
ps. the rotated floor I will fix too.
edit: add quick test map, updated tileset:
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Re: [REQ] Sewer Water
looking real nice.
The secret to getting all the important stuff done is doing nothing.
Re: [REQ] Sewer Water
Looks very nice
The bridges still need some work imo. The north-south bridge is missing some depth. The west-east bridge goes a little bit up and down, while the north-south one does not have the stairs, making it look flat and boring. They also seem very delicate and weak. In a sewer I would expect one sturdy giant slab instead. Nothing fancy, does not break down, and does the job for the very few people that needs to cross the water.
Anyway, the water under the west-east bridge also looks like it does not connect very well with some of the tiles (note: not talking about the mapping error). Under the bridge I can count 5 steps in the water, while on the border it seems only 4.
The bridges still need some work imo. The north-south bridge is missing some depth. The west-east bridge goes a little bit up and down, while the north-south one does not have the stairs, making it look flat and boring. They also seem very delicate and weak. In a sewer I would expect one sturdy giant slab instead. Nothing fancy, does not break down, and does the job for the very few people that needs to cross the water.
Anyway, the water under the west-east bridge also looks like it does not connect very well with some of the tiles (note: not talking about the mapping error). Under the bridge I can count 5 steps in the water, while on the border it seems only 4.
Re: [REQ] Sewer Water
The vertical bridge lack some depth, it's usually hard to do such tiles so you could maybe use some wooden log instead of a proper bridge. (on Artis we didn't use vertical bridges for this reason! ^^).
About red marked tiles, I added some tiles for variations so they might be used later, maybe they should be greyed (or red-ed, as you did) until then though. For red squares on ground<->water transition tiles, I believe we should keep them, using only round shape could look as wrong as only using square shape.
Edit: ah, EJ was faster than me!
About red marked tiles, I added some tiles for variations so they might be used later, maybe they should be greyed (or red-ed, as you did) until then though. For red squares on ground<->water transition tiles, I believe we should keep them, using only round shape could look as wrong as only using square shape.
Edit: ah, EJ was faster than me!
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect
Re: [REQ] Sewer Water
I made this before I knew Micksha actually had the same idea:
Small simple opening, giving mappers another way to add more depth to their maps.
Small simple opening, giving mappers another way to add more depth to their maps.
Re: [REQ] Sewer Water
Nice EJlol, I think it would be good idea to use that one especially for entrances too.
EDIT: Here I used EJlols Arch/entrance, I think it can be used for both purposes. Additionally I added the empty sewer tiles: And here is my current archway, already tiled but only usable for this specific walkway/water width I am afraid: EDIT: I think I managed to prepare the archway with minimum tiles, using a quite different offset: One question I asked myself was if it is good idea to add the two lines of 15% and 30% opacity black inside the archway as you can see here. Can that be done?
Ah, and here a try to make the vertical bridge look less flat:
EDIT: finally the rearranged tileset:
EDIT: Here I used EJlols Arch/entrance, I think it can be used for both purposes. Additionally I added the empty sewer tiles: And here is my current archway, already tiled but only usable for this specific walkway/water width I am afraid: EDIT: I think I managed to prepare the archway with minimum tiles, using a quite different offset: One question I asked myself was if it is good idea to add the two lines of 15% and 30% opacity black inside the archway as you can see here. Can that be done?
Ah, and here a try to make the vertical bridge look less flat:
EDIT: finally the rearranged tileset:
Last edited by Micksha on 13 Oct 2016, 10:48, edited 1 time in total.
Reason: tileset update
Reason: tileset update
Re: [REQ] Sewer Water
Hey, here is the sewer entrance to 2nd level, to be opened by player using the wheel which could be damaged and needs repair before it works, giving a little quest and make the complete exploration of the sewer quite a task for player (as there can be more than one place that needs to be opened):
comments welcome, as usual Re: [REQ] Sewer Water
The animation is good to me, we will just need to adapt my wheel animation with a proper palette for the sewer (we can use the one that I made for the pipe (yes I know I need to commit/post my advancement...))The Micksha wrote:Hey, here is the sewer entrance to 2nd level, to be opened by player using the wheel which could be damaged and needs repair before it works, giving a little quest and make the complete exploration of the sewer quite a task for player (as there can be more than one place that needs to be opened):comments welcome, as usual
I didn't test, but would it be easy to add a stair that goes down/up behind the door?
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect