[REQ] Hair on Skells!

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Rein
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[REQ] Hair on Skells!

Post by Rein »

As we know Skelletons used to be allowed to have hair .
This topic is to discus the steps required to make it a reality again.
DEMAND HAIR ON SKELLS! :lol:
Last edited by WildX on 13 Oct 2016, 22:09, edited 1 time in total.
Reason: Added tag
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Rein
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Re: Hair on Skells!

Post by Rein »

the first step i know is to import missing hairstyles into
/themanaworld/tmwa-client-data/tree/master/graphics/sprites/monsters/accessories|https//github.com/themanaworld/tmwa-client-data/tree/master/graphics/sprites/monsters/accessories

.would someone who knows this territory better care to formulate the next step?
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WildX
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Re: Hair on Skells!

Post by WildX »

Why not skelly specific withered hair? Everybody knows skeletons don't use conditioner.

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ChaosCrossAG
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Re: [REQ] Hair on Skells!

Post by ChaosCrossAG »

:mrgreen: Skeletons are people too! Undead Rights demand hair for all! We must rise up and unite! :mrgreen:
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Rein
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Re: [REQ] Hair on Skells!

Post by Rein »

i have found a step towards our goal .
in the file
https://github.com/themanaworld/tmwa-cl ... nCharm.xml

to make my example here is some of its code
" <replace sprite="race">
<item to="-99044"/>
</replace>
<replace sprite="hair"/>
</item>"

a single line appears to replace hair with nothing. step one should be to comment out this line
<replace sprite="hair"/>
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Rein
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Re: [REQ] Hair on Skells!

Post by Rein »

meko (gumi ) has completed hair onskells
as a race

soon the skelleton charm will stop functioning . it will instead unlock a undead race
, one that can equip hair !

mekos skell code
https://github.com/themanaworld/tmwa-cl ... 7848337e6a

get ready for hair on skells!
thank you meko!
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WildX
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Re: [REQ] Hair on Skells!

Post by WildX »

I prefer the charm rather than a skeleton race, but if it's just for the function on Legacy I guess there's no harm.

In the future the only way to change appearence should be through equippable items.

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