[FND] Harbour Props

All development of pixel art, maps and other graphics.


EJlolAtWork
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Re: [WIP] Harbour Props

Post by EJlolAtWork »

I just noticed I forgot some part of the horizontal beam alt27
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Reid
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Re: [WIP] Harbour Props

Post by Reid »

Animation completed for the first prop, I work on the XML now.
https://gitorious.org/evol/clientdata/c ... 5865487b6c
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EJlolAtWork
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Re: [WIP] Harbour Props

Post by EJlolAtWork »

Cannot wait to see it ingame :) (or animated gif)
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Re: [WIP] Harbour Props

Post by Reid »

EJlolAtWork wrote:Cannot wait to see it ingame :) (or animated gif)
I pushed it into git, I added a second version with a box on the hook part, you might like it!
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Re: [WIP] Harbour Props

Post by Reid »

For Artis/aurora1 I just need a last harbour prop, something big, I let you decide of the place and the form (your latest concept was good), once you are done with it I will shade it.
Though, that one might not be animated for the aurora1.

Animations that I made for the other sprite will be useful for an eventual future expansion of our port tiles, so this topic will stay open even after the release.
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EJlol
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Re: [WIP] Harbour Props

Post by EJlol »

Image
Added the missing horizontal beam.
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Re: [WIP] Harbour Props

Post by EJlol »

Image

Gave it the base colors. (wood, iron, and rope). I actually had planned to everything to be wood, but I think it would have looked to plain. Besides a heavy base makes sure the crane doesn't fall over. I call the lineart finished for now, so feel free to shade it. :)
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Reid
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Re: [WIP] Harbour Props

Post by Reid »

I went a bit wilder sorry.
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artis-harbour-x6-x4.png
artis-harbour-x6-x4.png (24.36 KiB) Viewed 2721 times
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Re: [WIP] Harbour Props

Post by EJlolAtWork »

Looks good. There is one thing that really bothers me though, and that is the diagonal iron beam. It looks like it's cutting the wooden beam in 2 parts, while this part must be 1 part to be strong. If it is not supposed to split the wooden beam in 2 parts, the connection is still not good, as the large wooden beam tries to go down (gravity), and not up, making the connection weak.

I really like the changes you made at the bottom. They look interesting and strong. :)
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Re: [WIP] Harbour Props

Post by Reid »

I cleaned it up, and changed the bad style with the iron bar.
Do we consider the harbour prop done for now?
Aurora2 might feature the two other directions, but for now I think that it's enough.
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Re: [WIP] Harbour Props

Post by EJlol »

latest one is perfect :)
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