[FND] Artis house

All development of pixel art, maps and other graphics.


Post Reply
User avatar
Reid
Lead Developer (SoM)
Lead Developer (SoM)
Posts: 1551
Joined: 15 May 2010, 21:39
Location: Artis
Contact:

[FND] Artis house

Post by Reid »

My progress on IvanMorve's pixelartredo of the village's house tileset yet so far.
Village_house.png
Village_house.png (65.8 KiB) Viewed 4495 times
Diagonal tiles are in WIP, I didn't attach them (fully) with this tileset.
Pillars are not yet done.
The palette is a WIP and doesn't fully fit with other tilesets for Artis.
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
User avatar
Reid
Lead Developer (SoM)
Lead Developer (SoM)
Posts: 1551
Joined: 15 May 2010, 21:39
Location: Artis
Contact:

Re: [WIP] Artis house

Post by Reid »

A little update on the diagonal tiles, I've done the bottom bricks, now I need to apply the same style on the other wall-tiles.
Village_house_done.png
Village_house_done.png (66.89 KiB) Viewed 4483 times
And here a little preview of what is left before to consider the house "done".
Village_house_left.png
Village_house_left.png (40.54 KiB) Viewed 4483 times
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
User avatar
Reid
Lead Developer (SoM)
Lead Developer (SoM)
Posts: 1551
Joined: 15 May 2010, 21:39
Location: Artis
Contact:

Re: [WIP] Artis house

Post by Reid »

New pillars and some completed diagonal tiles.
Attachments
house_add.png
house_add.png (12.8 KiB) Viewed 4476 times
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
User avatar
Reid
Lead Developer (SoM)
Lead Developer (SoM)
Posts: 1551
Joined: 15 May 2010, 21:39
Location: Artis
Contact:

Re: [WIP] Artis house

Post by Reid »

OK I'm done with the pillars/arc things.
test.png
test.png (4.92 KiB) Viewed 4460 times
Attachments
Village_house.png
Village_house.png (72.82 KiB) Viewed 4460 times
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
User avatar
Reid
Lead Developer (SoM)
Lead Developer (SoM)
Posts: 1551
Joined: 15 May 2010, 21:39
Location: Artis
Contact:

Re: [WIP] Artis house

Post by Reid »

I have some problems to find a good way to map the top part of the roof with the diagonal tiles used in this way, somebody have a suggestion?

(The diagonal roof tiles are just WIPs)
map.png
map.png (120.63 KiB) Viewed 4454 times
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
User avatar
Alige
TMW Adviser
TMW Adviser
Posts: 1398
Joined: 09 Jan 2010, 19:22

Re: [WIP] Artis house

Post by Alige »

map.png
map.png (121.84 KiB) Viewed 4447 times
1 = Missing Pixels (See the 2 white pixels?)
2 = Top and bottom lines of this rectangle are on the same height, that means this rectangle should be flat. I suggest to create a sort of balcony on top of the house. The floor of this balcony should be the same as the walls, I think.

Also, look at the triangle of the center window. The top corner of the triangle is buggy, it seems there is a tile missing.
Image
User avatar
Reid
Lead Developer (SoM)
Lead Developer (SoM)
Posts: 1551
Joined: 15 May 2010, 21:39
Location: Artis
Contact:

Re: [WIP] Artis house

Post by Reid »

Alige wrote:
map.png
1 = Missing Pixels (See the 2 white pixels?)
2 = Top and bottom lines of this rectangle are on the same height, that means this rectangle should be flat. I suggest to create a sort of balcony on top of the house. The floor of this balcony should be the same as the walls, I think.

Also, look at the triangle of the center window. The top corner of the triangle is buggy, it seems there is a tile missing.
1) Yes, it's a rapid map made with wip tiles, Elvano spotted them on IRC earlier.
2) A balcony? I wonder how hard that would be to do it...

I even wonder if it's worth to keep this shape, I will just continue to use the digonal tiles like I used to for the alpha city concept.

Top corner of the window's roof tile? I wonder if it's worth a tile, I will try to change a bit the shape to fit all in the current tiles.
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
User avatar
Reid
Lead Developer (SoM)
Lead Developer (SoM)
Posts: 1551
Joined: 15 May 2010, 21:39
Location: Artis
Contact:

Re: [WIP] Artis house

Post by Reid »

As the roof windows are on this tileset, I post it here.
(roof and wall palette still need to be changed.)
Attachments
Village house windows.png
Village house windows.png (6.75 KiB) Viewed 3686 times
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
User avatar
Reid
Lead Developer (SoM)
Lead Developer (SoM)
Posts: 1551
Joined: 15 May 2010, 21:39
Location: Artis
Contact:

Re: [WIP] Artis house

Post by Reid »

Shadow reflection of the roof on the wall added + new wood palette added on every bottom-roof part (I don't know how it's called...)
Village_house.png
Village_house.png (75.75 KiB) Viewed 3677 times
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
User avatar
Reid
Lead Developer (SoM)
Lead Developer (SoM)
Posts: 1551
Joined: 15 May 2010, 21:39
Location: Artis
Contact:

Re: [WIP] Artis house

Post by Reid »

Done the diagonal roof tiles.
Attachments
Artis_house.png
Artis_house.png (94.39 KiB) Viewed 3490 times
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
Post Reply