[FND] Blobs

All development of pixel art, maps and other graphics.


Post Reply
User avatar
Reid
Lead Developer (SoM)
Lead Developer (SoM)
Posts: 1551
Joined: 15 May 2010, 21:39
Location: Artis
Contact:

[FND] Blobs

Post by Reid »

Two mobs that I've been working on since some time, they just need some additional frame to be considered as done. (ie: spawn and death animation)
Walking, Attacking and Idl-ing animations will be made through the default frames via XML, as the little-blob has been made.
octopus.png
octopus.png (5.68 KiB) Viewed 2969 times
The tentacle and the head will be in two different sprites so that we can create better effects/animations through the XML. (It will mainly be a copy of the template that I made on the little blob, so the XML should be rather easy to complete.
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
User avatar
Reid
Lead Developer (SoM)
Lead Developer (SoM)
Posts: 1551
Joined: 15 May 2010, 21:39
Location: Artis
Contact:

Re: [WIP] Blobs

Post by Reid »

I wake up this old thread, I completed old frames and such, now I just need to cut the head and tentacle in different images to do the animation through XML and I'm done. Any idea of which item they could drop?
Attachments
octopus.png
octopus.png (7.43 KiB) Viewed 1668 times
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
User avatar
Reid
Lead Developer (SoM)
Lead Developer (SoM)
Posts: 1551
Joined: 15 May 2010, 21:39
Location: Artis
Contact:

Re: [WIP] Blobs

Post by Reid »

I added a death/spawn animation and cut the sprite in 3 sprite (the purple and blue blub share the same tentacle, I dyed it alt25)

https://gitorious.org/evol/clientdata/c ... fcf5376874
https://gitorious.org/evol/clientdata/c ... 7683da9b8a

The blub also have 4 little blub as slave. ^-^
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
Post Reply