[WIP] Artis accessories
Re: [WIP] Artis accessories
I want to request a lamp post. Maybe even a couple of different kinds. It makes sense that there would be lighting in the city at night and if we're going to introduce a night/day cycle in the future it could be useful to the gameplay as well. Here's a few ideas:
Spoiler:
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Re: [WIP] Artis accessories
More inspiration:
This lantern is based on an version of the amsterdam lantern in 1883. During that time most lanterns were squarish in amsterdam. On top of it there is an imperial crown. The imperial crown is the same crown as the crown on top of the coats of arms of Amsterdam since 1489. The lantern itself used to be powered by gas and had to be ignited by hand every evening.
Unlike that picture where he is using a ladder they actually used a very long stick to help them, but I couldn't find a good picture of it .
This lantern is based on an version of the amsterdam lantern in 1883. During that time most lanterns were squarish in amsterdam. On top of it there is an imperial crown. The imperial crown is the same crown as the crown on top of the coats of arms of Amsterdam since 1489. The lantern itself used to be powered by gas and had to be ignited by hand every evening.
Spoiler:
Unlike that picture where he is using a ladder they actually used a very long stick to help them, but I couldn't find a good picture of it .
Re: [WIP] Artis accessories
Metal gas lamp? Technically Evol is past-middle age (invention side), we have an alchimist in town (the only magician allowed in town), he could work for using mana to light these lamp. But what about the structure? Would it fit in our town to use metal lamp?
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect
Re: [WIP] Artis accessories
I actually don't know anything about the story in Evol, so I don't know if it fits in storywise or not. When I imagine Artis, I still imagine Amsterdam around 1700-1800. And they did had the metal lamps back then. So I think it will be a good accessories.
Re: [WIP] Artis accessories
I was thinking more of a medieval-style lantern lamp. Lit with candles and with a very weak light that's just enough to light the main roads and the bridges. For when we have nights I was planning to have the player equip a torch to light the darker areas if there's any way to make that work.Reid wrote:Metal gas lamp? Technically Evol is past-middle age (invention side), we have an alchimist in town (the only magician allowed in town), he could work for using mana to light these lamp. But what about the structure? Would it fit in our town to use metal lamp?
For the materials, maybe metal and wood like in the first picture I posted? If it doesn't work I don't see anything wrong with all metal.
I think Amsterdam is a great reference for Artis, but you got the time a bit off. Artis is more around 1500 to 1600 in the real world timeline, with magic replacing most technology.EJlol wrote:I actually don't know anything about the story in Evol, so I don't know if it fits in storywise or not. When I imagine Artis, I still imagine Amsterdam around 1700-1800. And they did had the metal lamps back then. So I think it will be a good accessories.
Developer: Source of Mana, TMW Classic
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Re: [WIP] Artis accessories
Yep Amsterdam is a great reference, but I don't even think that we're around the end of the middle age... Middle age has been a great dark time for centuries and centuries, not many technology were discovered. I was thinking about antiquity or an alternative time where technology has been replaced by mana (ie: Full Metal Alchimist).WildX wrote:I think Amsterdam is a great reference for Artis, but you got the time a bit off. Artis is more around 1500 to 1600 in the real world timeline, with magic replacing most technology.
That could be a good thing to talk about, I open a new thread.
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect
Re: [WIP] Artis accessories
I reworked the old flowers so that we can use them in different places in the city, like some little gardens.
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"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect
Re: [WIP] Artis accessories
I added the new barrels and I'm working on the large window from EJlol, everything should be pushed soon(c).
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect
Re: [WIP] Artis accessories
Something like this?Reid wrote:Really nice indeed, the barrel might be used indoor and outdoor. Also, I prefer your barrel's lid as well, would you mind to update our existing ones as well?
For the window/door, I will try to work on the iron bar, it seems to be a difficult part of this work, and I doubt that we will need to make this animated, it's not a door after all.
Re: [WIP] Artis accessories
The in-depth border need to be in iron but yes, like this.EJlol wrote:Something like this?Reid wrote:Really nice indeed, the barrel might be used indoor and outdoor. Also, I prefer your barrel's lid as well, would you mind to update our existing ones as well?
For the window/door, I will try to work on the iron bar, it seems to be a difficult part of this work, and I doubt that we will need to make this animated, it's not a door after all.
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect
Re: [WIP] Artis accessories
I'm personally done with these accessories, though, I will rapidly sum up what happened to these tileset over the last months:
- redraw the two panels from our Alpha release to fit our new wood palette,
- add ejlol's barrels and big window (yes it's a window, not a door),
- add swords, shield and cloths, etc... used in indoor shops and on the market,
- duplicate the pot according to a discussion with saweres about different light direction coming on indoor maps,
- add more tiles used on the alpha release that were good enough to stay here.
- redraw the two panels from our Alpha release to fit our new wood palette,
- add ejlol's barrels and big window (yes it's a window, not a door),
- add swords, shield and cloths, etc... used in indoor shops and on the market,
- duplicate the pot according to a discussion with saweres about different light direction coming on indoor maps,
- add more tiles used on the alpha release that were good enough to stay here.
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- artis-accessory.png (49.85 KiB) Viewed 3846 times
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect
Re: [WIP] Artis accessories
I thought we had decided to stop making things look SO DAMN GOOD
Developer: Source of Mana, TMW Classic
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Re: [WIP] Artis accessories
Ah, there're some tiles still needed, diagonal windows...
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect
Re: [WIP] Artis accessories
As discussed on IRC, some tiles for the blacksmith house/area.
Those will be used on building, it will fit perfectly on the one on top of the market. (These branches are tile-able!)
And some softly reworked branches from Len:Those will be used on building, it will fit perfectly on the one on top of the market. (These branches are tile-able!)
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect