[WIP] Artis accessories

All development of pixel art, maps and other graphics.


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Reid
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[WIP] Artis accessories

Post by Reid »

Todo:
- Pots
- Jars
- Windows
- Doors
- Benchs
- Pillars
- Enlarged windows
- New boxes
- Port accessories
- Diagonal windows
- Etc...
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Reid
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Re: [WIP] Artis accessories

Post by Reid »

Village_adds.png
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Pots are "done", what do you think of them?

I work on the iron jars shapes now.

Edit: The little pots on the third line are for house's decoration, an example will follow later here or in the artis's house tileset thread.
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Re: [WIP] Artis accessories

Post by Reid »

And a bench!
bench.png
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I'm a bit blocked to do the wood bench as the wood palette is not yet defined. :(

Though, I think that we will use the wood palette used on the tree tileset.
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WildX
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Re: [WIP] Artis accessories

Post by WildX »

Reid wrote:And a bench!
bench.png
I'm a bit blocked to do the wood bench as the wood palette is not yet defined. :(

Though, I think that we will use the wood palette used on the tree tileset.
It looks very soft... like a giant biscuit :lol:

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Reid
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Re: [WIP] Artis accessories

Post by Reid »

Giant biscuit? o.o
Now the chocolate versions:
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Re: [WIP] Artis accessories

Post by WildX »

The wooden ones look a lot better! The stone one doesn't really look like stone to me, I'm not sure if it's the palette or the texture...

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Reid
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Re: [WIP] Artis accessories

Post by Reid »

WildX wrote:The wooden ones look a lot better! The stone one doesn't really look like stone to me, I'm not sure if it's the palette or the texture...
I didn't know which texture to apply on the stone one so I didn't apply any. ^^'
The iron pots/jars:
jars.png
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I changed the little one, which one is better?
jars.png
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Re: [WIP] Artis accessories

Post by WildX »

Reid wrote:
WildX wrote:The wooden ones look a lot better! The stone one doesn't really look like stone to me, I'm not sure if it's the palette or the texture...
I didn't know which texture to apply on the stone one so I didn't apply any. ^^'
The iron pots/jars:
jars.png
I changed the little one, which one is better?
jars.png
I like all three. Can you keep all of them?

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Reid
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Re: [WIP] Artis accessories

Post by Reid »

WildX wrote:I like all three. Can you keep all of them?
Good idea, it will do some variations.
pot.png
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What do you think of these pillars? They will be ahead big buildings like the INN, the blacksmith, etc...
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Re: [WIP] Artis accessories

Post by Reid »

Been working on this night, what do you think of this window theme ?
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Re: [WIP] Artis accessories

Post by Reid »

Here a large example of most of these tiles + the house tileset. (it's just an example, it's badly mapped. (though that it just uses 3 layers...)
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Re: [WIP] Artis accessories

Post by WildX »

This is all considered finished, right? Looks perfect.

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Reid
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Re: [WIP] Artis accessories

Post by Reid »

WildX wrote:This is all considered finished, right? Looks perfect.
For the accessories, yes (except 1 or 2 things that alige will spot), for the house, not much... I'm working on the roof little shaddow on the wall, and I'm wondering if I should add a shadow on the ground or if it's not necessary, what do you think ? In some case it could be very hard to map the shadow.
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Re: [WIP] Artis accessories

Post by WildX »

Reid wrote:
WildX wrote:This is all considered finished, right? Looks perfect.
For the accessories, yes (except 1 or 2 things that alige will spot), for the house, not much... I'm working on the roof little shaddow on the wall, and I'm wondering if I should add a shadow on the ground or if it's not necessary, what do you think ? In some case it could be very hard to map the shadow.
Unnecessary. This is when you need to sacrifice some details, stop and move on to something else, there's more important stuff to do and this already looks incredibly good and well detailed.

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Re: [WIP] Artis accessories

Post by Reid »

Door animation wip. (The static door is done)
villagedoor.png
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