[FND] Dock

All development of pixel art, maps and other graphics.


User avatar
Reid
Lead Developer (SoM)
Lead Developer (SoM)
Posts: 1551
Joined: 15 May 2010, 21:39
Location: Artis
Contact:

Re: [WIP] Dock

Post by Reid »

EJlol wrote:When I think of dark red brown I think of this kind of wood:
Same. ;)
EJlol wrote:Its a completly different kind of wood than used on the dock. I understand the green part, and love how its applied to the stone wall. Maybe it can also be applied just like that on the dark red wood?
Yes, I just made it green in a way of lazyness, it corrected both problem imo.
I will continue to advance a bit this tileset and then I will work on the recolor of the pillars.
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
User avatar
Reid
Lead Developer (SoM)
Lead Developer (SoM)
Posts: 1551
Joined: 15 May 2010, 21:39
Location: Artis
Contact:

Re: [WIP] Dock

Post by Reid »

Dark-red wood and green thing on the bottom, is it better?
Attachments
Dock with green thing.png
Dock with green thing.png (46.29 KiB) Viewed 3507 times
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
User avatar
EJlol
TMW Furniture
TMW Furniture
Posts: 1224
Joined: 06 Sep 2005, 08:42

Re: [WIP] Dock

Post by EJlol »

Yes :)
User avatar
Reid
Lead Developer (SoM)
Lead Developer (SoM)
Posts: 1551
Joined: 15 May 2010, 21:39
Location: Artis
Contact:

Re: [WIP] Dock

Post by Reid »

EJlol wrote:Yes :)
What about now?
Attachments
chains done.png
chains done.png (49.55 KiB) Viewed 3501 times
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
User avatar
EJlol
TMW Furniture
TMW Furniture
Posts: 1224
Joined: 06 Sep 2005, 08:42

Re: [WIP] Dock

Post by EJlol »

Nice. :)
Though the vertical ropes are almost not visible alt25 .
User avatar
Reid
Lead Developer (SoM)
Lead Developer (SoM)
Posts: 1551
Joined: 15 May 2010, 21:39
Location: Artis
Contact:

Re: [WIP] Dock

Post by Reid »

EJlol wrote:Nice. :)
Though the vertical ropes are almost not visible alt25 .
I tried to add the curve effect, but it's kind of impossible to make it more visible. >.>
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
User avatar
EJlol
TMW Furniture
TMW Furniture
Posts: 1224
Joined: 06 Sep 2005, 08:42

Re: [WIP] Dock

Post by EJlol »

Its cause the rope are at the border of the planks. Add something in the middle (and do mind the perspective), and the rope will be more visible, and the curve may get some extra definition too I think. Other solutions would be to use chains. Cause they are gray they will stand out more.

However I do think the vertical part will stay 'weak', which means the mapper will be required to pay attention he doesn't make the vertical parts too long, and breaks it up with horizontal parts.

The dark red wood can be even darker / more red than now. This is just a very quick hue/saturation change just to give an idea on how it might look. I think if done right it will make the piece more interesting to look at.
Image
User avatar
Reid
Lead Developer (SoM)
Lead Developer (SoM)
Posts: 1551
Joined: 15 May 2010, 21:39
Location: Artis
Contact:

Re: [WIP] Dock

Post by Reid »

EJlol wrote:Its cause the rope are at the border of the planks. Add something in the middle (and do mind the perspective), and the rope will be more visible, and the curve may get some extra definition too I think. Other solutions would be to use chains. Cause they are gray they will stand out more.

However I do think the vertical part will stay 'weak', which means the mapper will be required to pay attention he doesn't make the vertical parts too long, and breaks it up with horizontal parts.

The dark red wood can be even darker / more red than now. This is just a very quick hue/saturation change just to give an idea on how it might look. I think if done right it will make the piece more interesting to look at.
Image
Are you sure about the rope palette's change, it's too flashy imo, it needs to fit with the rest of the tileset that we will use, and we didn't put much contrast difference on ours right now.
I will let other decide about it, your perspective is better but I think that after it's just a matter of taste. :P
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
User avatar
Alige
TMW Adviser
TMW Adviser
Posts: 1398
Joined: 09 Jan 2010, 19:22

Re: [WIP] Dock

Post by Alige »

Reid wrote:Are you sure about the rope palette's change, it's too flashy imo, it needs to fit with the rest of the tileset that we will use, and we didn't put much contrast difference on ours right now.
I will let other decide about it
I agree with Reidy here, the constrast between the vertical wooden parts and the ropes is too high.
Image
User avatar
Reid
Lead Developer (SoM)
Lead Developer (SoM)
Posts: 1551
Joined: 15 May 2010, 21:39
Location: Artis
Contact:

Re: [WIP] Dock

Post by Reid »

I consider it as done, I've used most suggestion (darker but not too much, rope lighter but not too much, transition from the dock and the brickwall, etc...)
Example:
dock done.png
dock done.png (48.98 KiB) Viewed 3694 times
Tileset:
Dock.png
Dock.png (20.46 KiB) Viewed 3694 times
Now I will cut these tiles into a proper tileset, my .XCF will be helpful. :P
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
User avatar
Reid
Lead Developer (SoM)
Lead Developer (SoM)
Posts: 1551
Joined: 15 May 2010, 21:39
Location: Artis
Contact:

Re: [WIP] Dock

Post by Reid »

Tiled is a wonderful tileset editor, I think that I'm done.
Dock-aurora.png
Dock-aurora.png (19.13 KiB) Viewed 3691 times
I've added an extra tile, for those who wonder what is it for, check the perspective... a stair is not doable, but a transition is needed. So this one is good enough. alt25
Attachments
Dock done.png
Dock done.png (53.11 KiB) Viewed 3691 times
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
User avatar
WildX
Source of Mana
Source of Mana
Posts: 2085
Joined: 07 Aug 2010, 14:13
Location: United Kingdom
Contact:

Re: [FND] Dock

Post by WildX »

I love this, can't wait to walk on that dock :)

TMW Team member

User avatar
EJlol
TMW Furniture
TMW Furniture
Posts: 1224
Joined: 06 Sep 2005, 08:42

Re: [FND] Dock

Post by EJlol »

It looks perfect now ^-^
User avatar
Reid
Lead Developer (SoM)
Lead Developer (SoM)
Posts: 1551
Joined: 15 May 2010, 21:39
Location: Artis
Contact:

Re: [FND] Dock

Post by Reid »

Just a rapid thing, I've added some fringe tiles and also some ground variation, wood can't be infinite...
Attachments
Artis_dock.png
Artis_dock.png (27.88 KiB) Viewed 3683 times
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
johson
Peon
Peon
Posts: 1
Joined: 31 Jan 2015, 12:56

Re: [FND] Dock

Post by johson »

right now (on the testmap), you mapped the dock directly on the water. This would mean that by every wave the dock would get flooded. After you have drawed the pillars will you raise the dock? (so basically will you draw the pillars under water, or in the water?)
Post Reply