[FND] Blockwall

All development of pixel art, maps and other graphics.


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Reid
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[FND] Blockwall

Post by Reid »

I add hal9000's blockwall here, I never thought about working on it but as it seems that he left us without a warning, I will need to do the last clean up on it.

What do you think about this tileset? Something to change? (I won't redo everything, but if it's a small thing I can surely correct it).

PS: I've rapidly added my water transition on this tileset, I still wonder if I will create a new tileset or just put it as it is... But anyway, some tiles might be duplicated, I will track them later.
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EJlol
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Re: [WIP] Blockwall

Post by EJlol »

I really don't like the bridge and the doors.
The bridge colors look out of place. and the bridge construction itself looks weak. The door texture could be improven too I think.
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Reid
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Re: [WIP] Blockwall

Post by Reid »

EJlol wrote:I really don't like the bridge and the doors.
The bridge colors look out of place. and the bridge construction itself looks weak. The door texture could be improven too I think.
Doors will follow the same style than our other doors, maybe I will recreate it to make a larger door though... Need animation as well, so ok I will change the door. Though, there're no bridge, where did you see it?
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EJlol
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Re: [WIP] Blockwall

Post by EJlol »

Image
Its not a bridge? alt25
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Reid
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Re: [WIP] Blockwall

Post by Reid »

EJlol wrote:Image
Its not a bridge? alt25
alt27 alt27 alt27 alt27 alt27
It's some roof variation/addition for
blockwalll.png
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Reid
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Re: [WIP] Blockwall

Post by Reid »

I changed the roof texture/palette, acording to the new village_house tileset.
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EJlol
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Re: [WIP] Blockwall

Post by EJlol »

Ah I see now. Maybe you can paste the wall below it so that stupid idiots like me can't abuse it as a bridge? :P
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Reid
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Re: [WIP] Blockwall

Post by Reid »

I'm fighting against some perspective problems and future tile problems... This is not a 100% done set from hal, it's hard to understand everything. alt22
Though, every tiles are all ok if we don't consider the perspective.
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4144
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Re: [WIP] Blockwall

Post by 4144 »

This tileset look like waste half of space.
Better compact all tiles in normal way without holes
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Re: [WIP] Blockwall

Post by Reid »

4144 wrote:This tileset look like waste half of space.
Better compact all tiles in normal way without holes
I didn't much work on hal's layers, I think that I will change the place of some tiles later to correct some holes, but the disposition will remain the same, if he one day wish to rework it... If he one day retourn.

Though, I'm considering adding a new tileset for the water tiles, as it takes more places than what it used to take... alt25
Townwall.png
Townwall.png (47.04 KiB) Viewed 3698 times
A little test + some tiles that I added today.
Edit: Added the tileset.
Just 4 tiles are blank now, and they might contain variation tiles later.
I hidden incomplete tiles.
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Reid
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Re: [WIP] Blockwall

Post by Reid »

Doors might not be added on the first version of the blockwall on the next release, but I place them here anyway.
To me it's done, I've corrected all remaining bugs.
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