I didn't plan to add any cellar for this first release, but Saweres did a good use of our blockwall and pavement tilesets to create a good looking cellar map. So let's do it.
That's just a sketch for now, I need to add some little variation and to fill the top part of these wall with a good texture.
Just a little note, these cellar will; in most case; connect to the sewer of the city, so these tiles might be re-used.
I will just work on a very early version of these tiles for now by lack of time, but that's something that we will need to re-work once we will add the sewer.
[FND] Cellar/Sewer tileset
[FND] Cellar/Sewer tileset
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect
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- Peon
- Posts: 19
- Joined: 31 Oct 2014, 08:13
Re: [WIP] Cellar/Sewer tileset
ooh, this can look nice ^-^
If we are going to have a sewer, does that also mean we are going to have toilets, showers and baths?
If we are going to have a sewer, does that also mean we are going to have toilets, showers and baths?
Re: [WIP] Cellar/Sewer tileset
Work pushed to git, cellar tileset is done, I might/will re-open this thread later to extend the tileset for the sewer needs.
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect