[FND] Block Walls (City walls, Prison, Arena)

All development of pixel art and graphics
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i
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Post by i » 22 Jan 2007, 00:58

those were old stairs (for old bricks)

new one looks a bit different (I hope better)
http://mruk.wordpress.com/2007/01/21/co ... rsion-014/

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Post by i » 22 Jan 2007, 17:28

example.


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Post by i » 03 Feb 2007, 22:53

New version - 0.1.6 / more info:
http://mruk.wordpress.com/2007/02/03/co ... rsion-016/

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every comments will be appreciated.
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Post by i » 04 Feb 2007, 03:04

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Preview made using tiled and concrete walls tileset ver 0.1.6-1
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Post by Matt » 04 Feb 2007, 12:05

wow :D

But you should improve "how the wall tiles connect with the ground".
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Post by i » 04 Feb 2007, 12:31

thats true. I also added grass tiles and transition to grass. It looks now a little bit "alive", I tkink it could break gray monolith.
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Post by yosuhara » 04 Feb 2007, 21:39

Matt wrote:wow :D

But you should improve "how the wall tiles connect with the ground".
dirt, moss?
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Post by AxlTrozz » 06 Feb 2007, 19:31

I think the map is great but my eyes say "something is wrong" in a second thought may be is lack of shadows, just my humble opinion.
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Post by i » 07 Feb 2007, 14:54

AxlTrozz wrote:I think the map is great but my eyes say "something is wrong" in a second thought may be is lack of shadows, just my humble opinion.
Consider that it's still 0.1.6 - to usable version is quite far way. *at least to 0.5.0 <- that will be first ingame use of those tiles.

there are many things to do:
- shadows,
- colour variations
- "tile breakers"
- contrast fitting

Notice that environment will be more colourful - some grass, some trees, other building, roofs in different colour. Ground tiles colour variations will help too.

I'm presenting actual state of my work, and I'm open for any comments, hints, new ideas.
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Post by ElvenProgrammer » 07 Feb 2007, 19:46

And fountains!!! Once the particle engine will be in game you won't regret the time spent in making one.
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Post by AxlTrozz » 07 Feb 2007, 21:37

If is an arena what about iron spikes coming out of the walls ? they could inflict damage if you are too close
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Post by i » 05 Jan 2008, 23:46

I hate starting new posts, so I found this old one. So here we go with small update :P

http://mruk.wordpress.com/2008/01/05/co ... sion-0112/

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Version 0.1.12

Comments and suggestions will be appreciated :)

edit: I put here also version 0.0.2 for sentimental and educational purposes. Long way, don't you think? It's good to archive every version on blog.

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Post by Matt » 06 Jan 2008, 00:48

oh nice :)
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Post by i » 06 Jan 2008, 00:50

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small preview with reinforced walls
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Post by yosuhara » 06 Jan 2008, 01:00

I'm gonna sue you Iru! My jaw just fell off :D

//still it looks too shiny and brand new for my taste :P
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