[FND] Block Walls (City walls, Prison, Arena)

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i
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Post by i » 06 Jan 2008, 01:19

yosuhara wrote:I'm gonna sue you Iru! My jaw just fell off :D

//still it looks too shiny and brand new for my taste :P
I'm really sorry about your jaw ":)

anyway, you are right. It still looks too new, and too shiny. Now I see that I will need to break those tiles between two or more tilesets.
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Post by Len » 06 Jan 2008, 02:15

The problem with your tileset is that it is all the same color with very little contrast

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(they used orange with purple shadows(complementary colors!) and the floor tiles are blueish which is a cool color which makes the floor fallback bringing the orange walls which are a hot color froward. they also used a gradient from dark to light on the walls)
Image

Think about hot and cool colors, think about complementary colors, try and add some more stone like textures.

Image
see the difference when we apply this to a tileset
Last edited by Len on 06 Jan 2008, 03:47, edited 2 times in total.
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Post by 5t3v3 » 06 Jan 2008, 02:30

I hate to split hairs, the tileset is already quite amazing. Nevertheless

1. I think you should be able to make wider gates, the current arch can only be 2 or 3 tiles wide, that's a bit small if you're making a big castle with these tiles.

2. A connection piece that connects a straight wall with a round tower would be helpful. (see image) I realise that the problem can be easily avoided by building differently, nevertheless, I think a connection there could give the tileset a lot more potential.
Image

Also, what is the wooden thing that goes on the wall? It's a bit hard to make out.
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Post by Jaxad0127 » 06 Jan 2008, 02:37

It could also use some paths to go north and south from the top of the round towers. You already have tiles for east and west. Some roof tiles going in the other directions would be good.
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Re: concrete walls (outdoor arena tileset)

Post by i » 01 Mar 2008, 20:07

Hot and cold colours... yeah I think I got the point.

Since I don't have floors and walls separated in layers (because of data loss some time ago) it was a bit hardcore :P I warmed a bit walls. Downstairs are still unfinished - it's just outline from inkscape applied to tileset (yes I use Inkscape in pixelart too - to have proper perspective on various shapes).

Just take a look:
Image
(update - fixed some minor bugs)
jaxad0127 wrote:It could also use some paths to go north and south from the top of the round towers. You already have tiles for east and west. Some roof tiles going in the other directions would be good.
Path to north and south can be done via normal corner tile - because round tower on middle it tilable with normal wall

Edit.
Image
Quick mockup. I find some missing tiles.
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Re: concrete walls (outdoor arena tileset)

Post by yosuhara » 01 Mar 2008, 23:15

Remarkable work as always Iru :) I like new colours

However, i find that circular stairway differs too much from otherwise "blocky" outfit of rest of the tileset. Or maybe it's just me...
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Re: concrete walls (outdoor arena tileset)

Post by Pajarico » 01 Mar 2008, 23:18

The new colors work much better.
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Re: concrete walls (outdoor arena tileset)

Post by i » 01 Mar 2008, 23:28

yosuhara wrote:Remarkable work as always Iru :) I like new colours

However, i find that circular stairway differs too much from otherwise "blocky" outfit of rest of the tileset. Or maybe it's just me...
"Downstairs are still unfinished - it's just outline from inkscape applied to tileset"

Like I said it's still waiting for proper pixelation. It's an output from Inkscape. Maybe I should make tutorial "How to make tiles in proper perspective using Inkscape" :P
Pajarico wrote:The new colors work much better.
Yep, I also noticed that. Walls are a bit warmer now. However it's still shadowless and too clean.

So tell me what do you think about new oblique wall parts? I have strange feeling that something is wrong with them. Maybe you could provide me hints or solution?
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Re: concrete walls (outdoor arena tileset)

Post by Pajarico » 02 Mar 2008, 01:21

I think the right side should have about the same color that you put in the rounded corner, on the bricks that are about the same angle. Checking with gimp, the oblique wall is lighter than the mentioned bricks on the right rounded wall. Could be that, but I don't see anything seriously wrong with it, could you elaborate?
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Re: concrete walls (outdoor arena tileset)

Post by Dave » 02 Mar 2008, 09:05

I've always thought this tileset might look neat with blocks instead of bricks.. that is, if the bricks were a bit larger. Still, it is a good tileset and the update only made it nicer. :)
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Re: concrete walls (outdoor arena tileset)

Post by i » 02 Mar 2008, 11:24

dabe wrote:I've always thought this tileset might look neat with blocks instead of bricks.. that is, if the bricks were a bit larger. Still, it is a good tileset and the update only made it nicer. :)
Actually they were bigger, but I had to reduce brick size because of lack of vertical tilability.

Bricks in 0.0.9:
Image

However I made an attempt to include large blocks and rocks into current tileset, but it doesn't look good... yet.
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Re: concrete walls (outdoor arena tileset)

Post by Rotonen » 02 Mar 2008, 12:05

My only concern: how is our playerset going to look walking down those round stairs?
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Re: concrete walls (outdoor arena tileset)

Post by i » 02 Mar 2008, 12:38

Rotonen wrote:My only concern: how is our playerset going to look walking down those round stairs?
It's not going to look. It could works as normal doors - "teleport tile".
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Re: concrete walls (outdoor arena tileset)

Post by EJlol » 02 Mar 2008, 13:02

It needs to be a bit larger:
Image
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Re: concrete walls (outdoor arena tileset)

Post by i » 02 Mar 2008, 14:20

EJlol wrote:It needs to be a bit larger:
Image
yeah, I noticed that too... now it is 3 x 2 tile... maybe something larger? 4x3 plus taller steps?
But I'm not sure about making it bigger. I'll do a fast redo (since it is in vector curves, there is no problem with that).

--edit--

something like that? 4x3 tiles and taller steps.
Image

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