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[WIP] Desert Tileset

Posted: 03 Mar 2018, 14:20
by Merlin
Another wip concept to resurface the old tilesets.

Re: [WIP] another resurface.

Posted: 08 Mar 2018, 16:51
by WildX
I like everything about this tileset except for the rocky cliffs which look out of place for some reason, maybe the shading? The sandstone walls are really cool but they could use more texture, maybe the odd differently shaped brick or crack to break up the pattern.

The brick floors and the pond will always be my favourite parts! :D

Re: [WIP] another resurface.

Posted: 23 Apr 2018, 14:51
by wushin
I've always been more fond of Len's work in the Desert.

Re: [WIP] another resurface.

Posted: 23 Apr 2018, 14:52
by WildX
I never saw the whole thing, it's great! We could almost remap all of Tonori right away! Thoughts?

Re: [WIP] another resurface.

Posted: 23 Apr 2018, 15:04
by wushin
Still need viable adobe houses and/or pueblos.

Re: [WIP] another resurface.

Posted: 23 Apr 2018, 16:13
by WildX
wushin wrote: 23 Apr 2018, 15:04 Still need viable adobe houses and/or pueblos.
Not to mention the indoors. Current Tulimshar indoors need to die in a fire.

Re: [WIP] another resurface.

Posted: 24 Apr 2018, 07:27
by EJlol
While that tileset looks good, it does have some style clashes. Especially the yellow brick floor looks different from the other tiles. Overall the whole tileset has a painting feeling to it, which is different from the rest of the game. The small skull is still the old (resized?) skull. The well misses some sand/dunes next to it, same goes for the barrel. Unless they are only placed on the paved floors ofcourse. But it would be nice to also be able to place them in the sand.

Re: [WIP] Desert Tileset

Posted: 28 Jul 2018, 02:37
by Merlin
I always liked len's set as well but noticed some scaling problems with the cliff tiles. I"ll take a look and the last ones posted and see if I can illustrate what I mean.

These are the current ones I have in dev. The whole style was meant to be used on my project so I'm not sure if they fit in with the rest of TMW's current "Bright" theme.