[WIP] Woodland inn/dimonds cove tileset.

All development of pixel art and graphics
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MerlinX420
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[WIP] Woodland inn/dimonds cove tileset.

Post by MerlinX420 » 03 Mar 2018, 17:34

Years ago when I made Dimonds Cove I always wanted to give it a different look then the hurnsclad tileset.
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woodlandinn.png
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WildX
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Re: [WIP] Woodland inn/dimonds cove tileset.

Post by WildX » 03 Mar 2018, 17:36

And this was never used? Wow! I really like the wood features. The outside roof may be a bit dark, but overall I'd really like to see this going to good use eventually!
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TeZeR.D
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Re: [WIP] Woodland inn/dimonds cove tileset.

Post by TeZeR.D » 03 Mar 2018, 20:01

I really like this - I think maybe this in conjunction with what Micksha's already produced may look amazing.
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Re: [WIP] Woodland inn/dimonds cove tileset.

Post by gumi » 03 Mar 2018, 21:41

looks amazing
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Re: [WIP] Woodland inn/dimonds cove tileset.

Post by MerlinX420 » 03 Mar 2018, 23:38

Evol based woodland inn outdoor set. Took me one beer to put the grass and dirt on it that matches.
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woodlandinn-1-evol.png
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Last edited by MerlinX420 on 03 Mar 2018, 23:43, edited 1 time in total.
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Re: [WIP] Woodland inn/dimonds cove tileset.

Post by WildX » 03 Mar 2018, 23:42

The only part that probably needs a remake is the window glass. Maybe something along the lines of the Artis tileset?
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Re: [WIP] Woodland inn/dimonds cove tileset.

Post by MerlinX420 » 04 Mar 2018, 00:36

done with that glass color and the floors from the new hurnclad.
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Re: [WIP] Woodland inn/dimonds cove tileset.

Post by MerlinX420 » 08 Mar 2018, 02:38

mock up of the cove
useing merlins woodland set. same thing for evol based thou.
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Re: [WIP] Woodland inn/dimonds cove tileset.

Post by WildX » 08 Mar 2018, 04:19

I think this may be a good chance to make the building smaller. It's always been a bit too unrealistically tall with that huge roof. Also for the tileset that grass looks a bit too gray to me. Neon is bad but a more healthy shade of green would be nice.
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Re: [WIP] Woodland inn/dimonds cove tileset.

Post by MerlinX420 » 08 Mar 2018, 04:53

I'm going to change the outside quite a bit and add some more profile to it instead of just a box. It will be only the be the 3 original stories as mapped.
The grass for your set is different then that grass. it was easier for me to show the set with my tiles because it's already done and mapped that way. Once micksha lays down his tiles and those are final I can easily make the evol version. I can make my transition tiles for both sets at the same time. I am also making a woodland castle set since the original coloration of the set never got used. It got used in 2 variants before it ever got included in it's original form.
EDIT:
Looking again I realize I still have much more to do in order to make the cove. Some of the textures of the wood aren't correct at all. I need to do them over like I did the 45 degree angle fascia on the overhang. That took some time. It's been awhile since I wanted to finish this. I'm in no rush so I'm going to make sure I get this right.
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