[WIP] Woodland Trees
Posted: 26 Mar 2018, 09:28
Hi all,
as reported I have the plan to prepare different growing stages for trees. As per now I want to make 3 different kinds of trees (oak, birch and fir), with 4 or 5 growing stages each. It will not be hard to make them seasonal too, as I prepare them basically from scratch, which results in separate trunk/branch and leaf layer, making it easy to remove / recolor the leaves. Anyhow the "seasonal" issue must be discussed, and I propose to delay it until we have TMW and Evol fully merged.
So, here is my first -edit:second attempt for the oak-like tree (details of shadow not finished yet): Happy for any kind of comments or critics, as always.
Edit: updated the oak, added the birch and the fir. Makes me pretty happy to get a commendation like that one from great EJlol Thanks for that. Once the type of trees are fine I will make one or two diversifications in the medium / large range. @WildX, the Manana tree is not my friend, and it would require mob sprites to give it fruits. Perhaps later..
as reported I have the plan to prepare different growing stages for trees. As per now I want to make 3 different kinds of trees (oak, birch and fir), with 4 or 5 growing stages each. It will not be hard to make them seasonal too, as I prepare them basically from scratch, which results in separate trunk/branch and leaf layer, making it easy to remove / recolor the leaves. Anyhow the "seasonal" issue must be discussed, and I propose to delay it until we have TMW and Evol fully merged.
So, here is my first -edit:second attempt for the oak-like tree (details of shadow not finished yet): Happy for any kind of comments or critics, as always.
Edit: updated the oak, added the birch and the fir. Makes me pretty happy to get a commendation like that one from great EJlol Thanks for that. Once the type of trees are fine I will make one or two diversifications in the medium / large range. @WildX, the Manana tree is not my friend, and it would require mob sprites to give it fruits. Perhaps later..