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Re: The walls of Tulimshar

Posted: 30 Jun 2009, 00:48
by Len
Here's what I have so far:
You could save yourself some work by blending/fading (not by blurring, but by pixeling) the top part (that looks as if its taken from another set) into the wall, rather than doing each little brick.

"United Socialist States of America" not a fan of the new administration I take it :lol:

Re: The walls of Tulimshar

Posted: 30 Jun 2009, 21:49
by kr0n05931
Len wrote:"United Socialist States of America" not a fan of the new administration I take it :lol:
That's actually wishful thinking. I hope that he propels us into democratic socialism. ;)

More progress:
castle3.png
castle3.png (54.53 KiB) Viewed 4074 times

Re: The walls of Tulimshar

Posted: 30 Jun 2009, 22:34
by feline monstrosity
kr0n05931 wrote:
Len wrote:"United Socialist States of America" not a fan of the new administration I take it :lol:
That's actually wishful thinking. I hope that he propels us into democratic socialism. ;)
Hear hear!

Progress looks very good, but as Len says it doesn't blend too well at the top.

Re: The walls of Tulimshar

Posted: 01 Jul 2009, 06:46
by Len
Progress looks very good, but as Len says it doesn't blend too well at the top

I was just giving anouther option for marrying the two... he found his own way and it looks nice :)

Re: The walls of Tulimshar

Posted: 15 Jul 2009, 02:56
by Modanung
Looks good, keep going

Re: The walls of Tulimshar

Posted: 15 Jul 2009, 18:01
by Matt
Modanung wrote:Looks good, keep going
If you have time for writing things like that you have time for finish your three-year-old project too! 8)

Re: The walls of Tulimshar

Posted: 15 Jul 2009, 19:25
by yosuhara
Matt wrote:
Modanung wrote:Looks good, keep going
If you have time for writing things like that you have time for finish your three-year-old project too! 8)
word (sorry for one word response XD)

Re: The walls of Tulimshar

Posted: 15 Jul 2009, 22:46
by Modanung
Oh, I've got the time alright. I just spend too much of it.

Re: The walls of Tulimshar

Posted: 14 Sep 2009, 17:28
by Spit23
If no one does it I have to do it I guess ;)

Re: The walls of Tulimshar

Posted: 14 Sep 2009, 17:54
by Crush
Thanks for taking this task. But the floor texture you added has perspective issues. Due to the view angle of TMW (45°) the length ratio of x axis to y axis on floor textures has to be 0.7:1 (can be approximated to 3:4 or 2:3 when necessary).

There is also one thing which worries me about Modanungs walls in general: They do not give an impression of "power" like the current ones. It might be due to the small bricks, but the wall looks very fragile in my opinion.

Re: The walls of Tulimshar

Posted: 14 Sep 2009, 19:17
by Bertram
Hi,

Yes, they couldn't be perfect but I feel like anything than the current ones could be better, even if it's just a transition.

Just a thought, so.

Regards,

Re: The walls of Tulimshar

Posted: 14 Sep 2009, 20:22
by Spit23
I edited the texture. I see what I can do to make them look stronger. Maybe a base or something like that.

Re: The walls of Tulimshar

Posted: 15 Sep 2009, 06:03
by Bertram
Hi,

they're getting better and better!

Regards,

Re: The walls of Tulimshar

Posted: 15 Sep 2009, 07:13
by ElvenProgrammer
Crush wrote:They do not give an impression of "power" like the current ones. It might be due to the small bricks, but the wall looks very fragile in my opinion.
Could we try widening it a little. A width of a couple of tiles makes them also too thin for such a high and old wall. I'd make it at least 4 tiles wide.

Re: The walls of Tulimshar

Posted: 15 Sep 2009, 12:51
by Fother
ElvenProgrammer wrote:
Crush wrote:They do not give an impression of "power" like the current ones. It might be due to the small bricks, but the wall looks very fragile in my opinion.
Could we try widening it a little. A width of a couple of tiles makes them also too thin for such a high and old wall. I'd make it at least 4 tiles wide.
Spit23 has this covered, there would just need to be two additional stair tiles for the South face set in case of wider walls (theoretically 1 additional tile if the edge of the current bottom step was nudged into the tile above it, but imo I'm happy with their current lengths and it's not something that will make a mapper whine).
Image

What does this leave left in this set?
  • South face
    • Archways
    • Doors (for interior wall towers or guard barracks entrance)
  • North face
    • North facing towers
  • East face
    • North-South walls
    • North-South stairs up
    • North-South stairs down
    • East towers
    • Archways
  • West face
    • West towers
  • Corners (not needed since these can be mapped with tiles from each face's big tower.)
  • Accessories (stair extenders, accents, etc).