Deesines' Art Dump

All development of pixel art, maps and other graphics.


User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 19:48
Location: Bern, Switzerland

Post by Rotonen »

How about also a blown up version (more elements and the same basic theme in it) with more sharp shapes?
This message used to be meaningful.
User avatar
Platyna
Grand Knight
Grand Knight
Posts: 2215
Joined: 19 Nov 2005, 13:19
Location: Poland
Contact:

Post by Platyna »

ElvenProgrammer wrote:Haha the ballons zombie is awesome.
It is me going to work at 8 AM....

Regards.
deesine
Peon
Peon
Posts: 21
Joined: 15 Nov 2006, 02:39

Post by deesine »

Thanks everybody for your comments.

I will be designing ten full armour sets, everything will pass Rotonen first probably, but I'll still put it here for everyone to see the progress.

Image
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 16:08
Location: Germany

Post by Crush »

Do you create these to inspire pixel artists? Then you should keep the level of detail in mind we can squeeze into 32x64 pixels. It would also be useful to see the outfits you create from behind or from the side.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
deesine
Peon
Peon
Posts: 21
Joined: 15 Nov 2006, 02:39

Post by deesine »

It's indeed intended for pixeling later on. And as far as I'm concerned, whoever might take on the task of pixeling from my concepts, can feel free to omit details, but I think I'll still put in some nuts and bolts even if it's not to be pixelized. It can help deliver the overall look and feel of the armour.

I'll start off with an angled front view of the designs, and add a back view when the general design is approved. An angled back view could suffice.
User avatar
Modanung
Grand Knight
Grand Knight
Posts: 1719
Joined: 20 May 2005, 15:51
Location: Groningen, The Netherlands
Contact:

Post by Modanung »

Once again great work. And you never know when a detailed image may come in use. So do store it, put it on the wiki or something.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
User avatar
yosuhara
Knight
Knight
Posts: 583
Joined: 16 Mar 2006, 21:19
Location: Slovakia
Contact:

Post by yosuhara »

hooray to fresh new concepts!
Image
Image
Image
User avatar
Modanung
Grand Knight
Grand Knight
Posts: 1719
Joined: 20 May 2005, 15:51
Location: Groningen, The Netherlands
Contact:

Post by Modanung »

Inspired by the creature concept Deesine's fifth piece I did a pixeld version of the fly with the long legs. It's just a single frame. I liked the concept so much I just had to do a pixel version. I'll probably do the other frames some other time when I've got more time, or when I feel like it. Maybe I'll add the wings, but I think it's better as a creature that just walks.
Image
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
User avatar
Tarm
Warrior
Warrior
Posts: 336
Joined: 25 Mar 2006, 00:16
Location: Here

Post by Tarm »

Aha ha ha ha!
:lol:

Sorry. But that monster strikes me as very funny for some reason. Maybe it can have a special attack that incapacitates the player with laughter. ;)
"I'm selfdestructive baby
But a friendly one" - Spiritual Beggars.
deesine
Peon
Peon
Posts: 21
Joined: 15 Nov 2006, 02:39

Post by deesine »

Awesome, that brought me a smile in this early morning hour :D
Post Reply