Axl & Eman Art Dump

All development of pixel art, maps and other graphics.


Locked
User avatar
AxlTrozz
Knight
Knight
Posts: 843
Joined: 04 Aug 2006, 23:12
Location: Now from TX

Axl & Eman Art Dump

Post by AxlTrozz »

First of all, Eman and I are working together on creating some concept art for the game. We're really interested in helping out and we hope that we can learn on the way. We're seeking your help and advice on whether we're going in the right direction with this. Hopefully, your advice will help us improve our work so we can submit much better art in the future. Thanks in advance.

Image

Temple Column Idea
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 16:08
Location: Germany

Post by Crush »

First thank you for your effort. I think your column is a very good start and shows that you got what it takes to create map tiles. But to make it fit into the rest of the game there are some details that have to be fixed.

First the perspective. In TMW we are trying to use a perspective from a 45° angle. That means a horizontal circle, like the top and the bottom of the column, should have an aspect ratio of about 3:4 or 2:3 (the optimum would be sin(45°) but you don't have to be that exact).

Then the light direction. In TMW we have a light source from southwest. But this column is lit from the center.

And then there is this bright vertical line in the center. That looks really strange. I would either move the two halfs of the column together to remove that line or make it darker instead of brighter.

When you are able to make these changes then this column would be a perfect part of a desert temple.
Last edited by Crush on 28 Dec 2006, 03:47, edited 1 time in total.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
Pauan
Novice
Novice
Posts: 236
Joined: 15 Aug 2006, 07:28
Contact:

Post by Pauan »

Crush wrote:First thank you for your effort. I think your column is a very good start and shows that you got what it takes to create map tiles. But to make it fit into the rest of the game there are some details that have to be fixed.

First the perspective. In TMW we are trying to use a perspective from a 45° angle. That means a horizontal circle, like the top and the bottom of the column, should have an aspect ratio of about 3:4 or 2:3 (the optimum would be sin(45°) but you don't have to be that exact).

Then the light direction. In TMW we have a light source from southeast. But this column is lit from the center.

And then there is this bright vertical line in the center. That looks really strange. I would either move the two halfs of the column together to remove that line or make it darker instead of brighter.

When you are able to make these changes then this column would be a perfect part of a desert temple.
Minor correction: The default light source is from the south-west, not the south-east. :wink:
User avatar
Eman
Peon
Peon
Posts: 12
Joined: 28 Dec 2006, 01:40
Location: Somewhere on the web...

Post by Eman »

Thanks Crush for your critique and advice, we'll be working on the suggested changes. Thanks to Pauan as well, we noticed that light source direction in the game too.
User avatar
Pauan
Novice
Novice
Posts: 236
Joined: 15 Aug 2006, 07:28
Contact:

Post by Pauan »

eman wrote:Thanks Crush for your critique and advice, we'll be working on the suggested changes. Thanks to Pauan as well, we noticed that light source direction in the game too.
One more tip: If you multiply the width by 0.7, you find out the height. Thus, in a circle, if the width is 20, the height should be 14. That way, everything remains consistent and at an (almost) perfect 45 degree angle. Hmm, I do indeed like your work, it'd be interesting to see it implemented. There are other guidelines and tips on the Wiki if you're interested.
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 16:08
Location: Germany

Post by Crush »

Thanks for the correction, pauan. I always mix up east and west.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
AxlTrozz
Knight
Knight
Posts: 843
Joined: 04 Aug 2006, 23:12
Location: Now from TX

Post by AxlTrozz »

second version

Image
User avatar
Eman
Peon
Peon
Posts: 12
Joined: 28 Dec 2006, 01:40
Location: Somewhere on the web...

Post by Eman »

Here's an update to the column showing the suggested perspective and lighting. Notice that the design itself is also a bit different from the first one. Please let us know what you think.

Image
[3man in game]
User avatar
BadMrBox
Warrior
Warrior
Posts: 281
Joined: 10 Mar 2005, 15:05
Location: Sweden
Contact:

Post by BadMrBox »

It looks nice but it should probably cast a shadow. Damn, I miss that function that is availble on the pixelation forum. It enlarges the images if you left click on it. A very good function. If there is such a function for phpbb our admins should think about installing it.
Image
User avatar
Pauan
Novice
Novice
Posts: 236
Joined: 15 Aug 2006, 07:28
Contact:

Post by Pauan »

BadMrBox wrote:It looks nice but it should probably cast a shadow. Damn, I miss that function that is availble on the pixelation forum. It enlarges the images if you left click on it. A very good function. If there is such a function for phpbb our admins should think about installing it.
Creating a shadow is a quick 5 minute job. In fact, it wouldn't be hard for me to add shadows to ALL the current tile-sets, so I wouldn't worry about it too much. :wink: Also, there is a Firefox extension that allows you to enlarge an image (any image) up to 400x. I use it frequently. :)

@ Eman & Axl: Just so you know, the tilesets are 32x32, and right now the image is 95 pixels high. I corrected that to 96, and also took the liberty of adding a drop-shadow, as per the Wiki guidelines. Here is the end-result:

Image

Aside from those (very very minor) errors, I think it is looking infinitely better than the previous version. Also, I personally would not recommend placing a player-graphic next to it for demonstrational purposes. Why? Because the player-set itself is at more like a 70-90 degree angle, so it will look funny. It is easy enough to gauge the angle without a reference point. :P One last thing: I would also suggest adding a tad of anti-aliasing, especially near the top, seeing as how pixel-y it looks. :)
User avatar
BadMrBox
Warrior
Warrior
Posts: 281
Joined: 10 Mar 2005, 15:05
Location: Sweden
Contact:

Post by BadMrBox »

Also, there is a Firefox extension that allows you to enlarge an image (any image) up to 400x. I use it frequently.
Oh. Thats a definite download. Me like the dropshadow :)
Image
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 16:08
Location: Germany

Post by Crush »

The perspective and lightning is correct now, but the i liked the texture of the first version better. It was softer and showed more shape.
BadMrBox wrote:It looks nice but it should probably cast a shadow. Damn, I miss that function that is availble on the pixelation forum. It enlarges the images if you left click on it. A very good function. If there is such a function for phpbb our admins should think about installing it.
This shouldn't be necessary when you are using a good browser.

There is a Firefox extension that allows to zoom images and opera got a zoom function out of the box.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
AxlTrozz
Knight
Knight
Posts: 843
Joined: 04 Aug 2006, 23:12
Location: Now from TX

Post by AxlTrozz »

Pauan and Crush:

Thanks for your help, actually this is our first experience with pixel art and things like shadows are not that easy for us yet.

Crush:

I agree with you, the first version have better texture but we sacrifice the texture in order to get the light effect (well that happened when we tried to add the light).

You think should we try to improve the second version ?
User avatar
Pauan
Novice
Novice
Posts: 236
Joined: 15 Aug 2006, 07:28
Contact:

Post by Pauan »

AxlTrozz wrote:Pauan and Crush:

Thanks for your help, actually this is our first experience with pixel art and things like shadows are not that easy for us yet.

Crush:

I agree with you, the first version have better texture but we sacrifice the texture in order to get the light effect (well that happened when we tried to add the light).

You think should we try to improve the second version ?
Yes, I do think so. Right now I would say it's nearing completion, but still needs tweaking. As I already said, adding a smidgen of anti-aliasing would be good, and I can suggest some further modifications. For instance, I feel the right side should be a teensy bit darker, otherwise it ends up looking too flat. Also, there is a shadow right underneath the upper-part of the pedestal, as there should be. However, I noticed some inconsistencies. Also, the lighting on the top of the pedestal looks very strange. Well, ok, not VERY strange, but still a tiny bit strange. I would look into that. Perhaps try making the highlight a little bit more circular and less oval-like? Fix those things up and I'm sure it will look far better.

P.S. I just use the perspective tool in GIMP (Shift+P). However, to maintain consistency, I always make sure it is exactly facing north-east, and that the height is 0.7 times the width.
User avatar
Pajarico
Knight
Knight
Posts: 592
Joined: 28 Feb 2005, 19:29
Contact:

Post by Pajarico »

For some reason I can't see first and second versions.
Lv.: Maggot
Please, read the FAQ before posting.
Locked